So, for my Map Initialization trigger, I have actions which set starting resources. One of the actions is:
Modify Player 1 Supplies Limit: Set to 200
However, I think this is simply altering the maximum amount of supply I can have. What I want to do is set the Player's current supply to 200, so that they can build up to 200-units worth of army WITHOUT having to build Pylons or Supply Depots or anything like that. Any ideas on how to do that?
Hey there.
So, for my Map Initialization trigger, I have actions which set starting resources. One of the actions is: Modify Player 1 Supplies Limit: Set to 200
However, I think this is simply altering the maximum amount of supply I can have. What I want to do is set the Player's current supply to 200, so that they can build up to 200-units worth of army WITHOUT having to build Pylons or Supply Depots or anything like that. Any ideas on how to do that?
Why don't u remove the model of a supply depot and place one for the player?
You posted before me, but essentially what he said and set the supplies of the supply depot to 200.
That still puts models on the map that hopefully don't need to be there. But if that is the only way, then that's what I'll do.
@Chamenas: Go
in the campaign they use the 'food of a thousand feasts' so maybe thats the only way.
@Chamenas: Go
Well you could just take some other random unit that every player has and set that units supplies to 200
@Shawn91210: Go That might be the key there. I will make the main building give 200 supplies. Thanks.