Hey SC2Mapsters, I have recently come back to modding and I wanted to resume an old project of mine. Unfortunately, as soon as I tested the map, I realized why I scrapped it and modding in general: the map started to bug for no reason at all!
That is a thing that happened many times to me over the course of modding, even back in WC3, and is the main reason I never completed anything.
Many projects, at a certain, random point, started to bug out. For example, my map starts with a brief cinematic, in which a dropship drops 3 units. I tested the map extensively back when I started it, and everything went fine until the point in which the cinematic had major, unexplainable bugs: for istance, the dropship pilot won't talk. As soon as the units are dropped, one of them talks but nothing, there is just the portrait but no text. The camera that follows one of the units now screws up and it's really buggy, pretty hard to explain.
I checked all the triggers and everything but to no success.
Please guys give me a hand cuz I'm starting to be desperate on the matter. Any help is welcomed... :)
P.S: I'm not posting the map for obvious reasons, even if it is nothing more than a couple of triggers + terrain I still don't want others to freely download it. So if someone has to take a closer look I will send it via PM, or through other means. Thanks again :)
EDIT: I just noticed the Broken Maps category, and I will await for thread closure. Meanwhile if someone can shed some light to my issue it would be greatly appreciated :)
I found out that if cinematic mode is disabled, I can finally see the text of the various transmissions. However, before it worked with cinematic mode on as well, so I wonder what's the matter. The camera which screws up still doesn't work (it's a follow-unit camera, it doesn't go smooth but keeps screwing up...the best way I can think of to describe it is "like it is lagging").
Also I had one last question: I have made a panel with clickable images, so that the player can get infos on various heroes I will include during the course of the campaign. The question is: when I click a button, another panel appears with text that slowly appears (describing the hero). However if I click another button after having clicked one, I can see the blurred, old text behind the newly created text (with other hero description).
Any help is welcome :)
Seems a case of 'opening a new window doesn't close the old one down', if you ask me. Consider this post a bump though, since I'm not quite sure about the subject.
I found out that if cinematic mode is disabled, I can finally see the text of the various transmissions. However, before it worked with cinematic mode on as well, so I wonder what's the matter. The camera which screws up still doesn't work (it's a follow-unit camera, it doesn't go smooth but keeps screwing up...the best way I can think of to describe it is "like it is lagging").
Also I had one last question: I have made a panel with clickable images, so that the player can get infos on various heroes I will include during the course of the campaign. The question is: when I click a button, another panel appears with text that slowly appears (describing the hero). However if I click another button after having clicked one, I can see the blurred, old text behind the newly created text (with other hero description). Any help is welcome :)
I think the camera issue can be handled by changing a setting in the default camera object (data editor -> camera):
Follow Scroll Rate Limit
Scroll Acceleration Period
Scroll Deceleration Period
about your dialog problem:
Store the Dialog in a variable which you use for the info.
Store the Dialog Items in variables which are on it that would have the information that can change.
When a player clicks a button:
Set the stored dialog items information to clicked hero info for player
Display the stored dialog for player.
result is that you'd have no chance of having texts listed over one another.
Really, really appreciated reply. Thanks alot for your help!:)
P.S: by the way, the camera started to screw up now but was fine before, so dunno why shit started happening at a certain point but before were fine :l
Hey SC2Mapsters, I have recently come back to modding and I wanted to resume an old project of mine. Unfortunately, as soon as I tested the map, I realized why I scrapped it and modding in general: the map started to bug for no reason at all! That is a thing that happened many times to me over the course of modding, even back in WC3, and is the main reason I never completed anything. Many projects, at a certain, random point, started to bug out. For example, my map starts with a brief cinematic, in which a dropship drops 3 units. I tested the map extensively back when I started it, and everything went fine until the point in which the cinematic had major, unexplainable bugs: for istance, the dropship pilot won't talk. As soon as the units are dropped, one of them talks but nothing, there is just the portrait but no text. The camera that follows one of the units now screws up and it's really buggy, pretty hard to explain. I checked all the triggers and everything but to no success.
Please guys give me a hand cuz I'm starting to be desperate on the matter. Any help is welcomed... :) P.S: I'm not posting the map for obvious reasons, even if it is nothing more than a couple of triggers + terrain I still don't want others to freely download it. So if someone has to take a closer look I will send it via PM, or through other means. Thanks again :)
EDIT: I just noticed the Broken Maps category, and I will await for thread closure. Meanwhile if someone can shed some light to my issue it would be greatly appreciated :)
I found out that if cinematic mode is disabled, I can finally see the text of the various transmissions. However, before it worked with cinematic mode on as well, so I wonder what's the matter. The camera which screws up still doesn't work (it's a follow-unit camera, it doesn't go smooth but keeps screwing up...the best way I can think of to describe it is "like it is lagging").
Also I had one last question: I have made a panel with clickable images, so that the player can get infos on various heroes I will include during the course of the campaign. The question is: when I click a button, another panel appears with text that slowly appears (describing the hero). However if I click another button after having clicked one, I can see the blurred, old text behind the newly created text (with other hero description). Any help is welcome :)
Seems a case of 'opening a new window doesn't close the old one down', if you ask me. Consider this post a bump though, since I'm not quite sure about the subject.
I think the camera issue can be handled by changing a setting in the default camera object (data editor -> camera):
about your dialog problem:
Store the Dialog in a variable which you use for the info.
Store the Dialog Items in variables which are on it that would have the information that can change.
When a player clicks a button:
result is that you'd have no chance of having texts listed over one another.
Really, really appreciated reply. Thanks alot for your help!:) P.S: by the way, the camera started to screw up now but was fine before, so dunno why shit started happening at a certain point but before were fine :l