What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?
All missiles do point to point damage unless they do a Search Area effect of have a Damage effect with splash. The Action type actor used for the missile impact site can be adjusted using SOp(Random Point In Sphere) site operations. For ground to ground you can use the random point in circle SOp.
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What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?
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All missiles do point to point damage unless they do a Search Area effect of have a Damage effect with splash. The Action type actor used for the missile impact site can be adjusted using SOp(Random Point In Sphere) site operations. For ground to ground you can use the random point in circle SOp.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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