Unit works fine, except his hitbox is too big. And by that I mean you can click way far away from him and it still picks up as clicking him. Is there a way to edit this in editor? Or does the model need to be modified by 3rd party program? Note I'm not talking about selection circle, that part is fine.
Under the Actors data type use the AllowHit Test flag in the Art: Model Flags field. Disabling this will disable the hit test allowing you to use the Hit Test Sphere model as an attachment scaled to the correct size.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Under the Actors data type use the AllowHit Test flag in the Art: Model Flags field. Disabling this will disable the hit test allowing you to use the Hit Test Sphere model as an attachment scaled to the correct size.
I'm making an FPS game. How do you increase the hitbox? I want to increase the right size.
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I'm using a custom downloaded model off the assets section (this one: https://www.sc2mapster.com/projects/taylor-mouses-stuff/images, Executor Slamus).
Unit works fine, except his hitbox is too big. And by that I mean you can click way far away from him and it still picks up as clicking him. Is there a way to edit this in editor? Or does the model need to be modified by 3rd party program? Note I'm not talking about selection circle, that part is fine.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Under the Actors data type use the Allow Hit Test flag in the Art: Model Flags field. Disabling this will disable the hit test allowing you to use the Hit Test Sphere model as an attachment scaled to the correct size.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you very much, can't wait to try this. Workarounds are never ideal but this one seems relatively painless.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
It is pretty much a modification for the method to fix the offset hitboxes the first exported wow models had.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'm making an FPS game. How do you increase the hitbox? I want to increase the right size.