For example, let's say that Zerg can build the first Queen without any requirement. The second Queen requires a Spawning Pool. The third Queen requires that the player has 2 Spawning Pools. The forth Queen requires 3 Spawning Pools... And then a player can not build any more Queens.
This seemed easy at first, but turned out to be more tricky than I thought... > . <
Unit count of blah equal to a constant and etc or other counts and other tech requirements.
Since you just need spawning pools have number of queens queued or better is less than or equals to the number of spawning pools completed and the number of queens completed or better is <4.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
For example, let's say that Zerg can build the first Queen without any requirement. The second Queen requires a Spawning Pool. The third Queen requires that the player has 2 Spawning Pools. The forth Queen requires 3 Spawning Pools... And then a player can not build any more Queens.
This seemed easy at first, but turned out to be more tricky than I thought... > . <
Any advice on how to build this?
Requirements?
Unit count of blah equal to a constant and etc or other counts and other tech requirements.
Since you just need spawning pools have number of queens queued or better is less than or equals to the number of spawning pools completed and the number of queens completed or better is <4.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg