I believe all Protoss buildings that have such an animation have an event macro on their actor that applies the Unpowered anim group. Changing the macro or removing it should do the trick. Otherwise it might be dictated in the events or animation baselines of the actor in which case you'll have to change those.
What is easiest way to cut the linking? Main idea in my mod is that Protoss does not use power at all.
So I need to tell the Gateway actor/model somehow to ignore the unpowered effect.
I believe all Protoss buildings that have such an animation have an event macro on their actor that applies the Unpowered anim group. Changing the macro or removing it should do the trick. Otherwise it might be dictated in the events or animation baselines of the actor in which case you'll have to change those.
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Thank you! Solved.
"Macro" was the important word that lead to right direction.