I've copied the Carrier Hangar Ability and replaced the interceptors with just one drone that follows my hero externally. Now I want to create an ability to send out this drone to a target point. To do that I've copied the "Carrier - Release Interceptors" ability, but removed the wander behaviors that get applied to the interceptors at the end. Now my drone gets sent to the target point but immediately returns to the hero, even though I kept the release magazine untouched (and seeing how the issue order effect works the release magazine effect should have a valid target unit since it uses the same target value)
It's quite a bit more complicated than it might seem if you want your hangar unit to go to a target point, hang out for a bit, and return to the caster.
I dont want to sever the connection entirely, just make the drone stay on the point and not follow the hero for as long as the drone has no new target or the ability is not canceled by another ability that I am going to do.
@aZergBaneling
I've read about the release magazine effect not working and that constant retarget being necessary. Though that post was from 2013 so I thought this issue would be fixed. Aparently it was not. Thanks for the fast reply though!
See this video () and these editor screenshots (http://imgur.com/a/FcwCJ)
I've copied the Carrier Hangar Ability and replaced the interceptors with just one drone that follows my hero externally. Now I want to create an ability to send out this drone to a target point. To do that I've copied the "Carrier - Release Interceptors" ability, but removed the wander behaviors that get applied to the interceptors at the end. Now my drone gets sent to the target point but immediately returns to the hero, even though I kept the release magazine untouched (and seeing how the issue order effect works the release magazine effect should have a valid target unit since it uses the same target value)
Anything I am missing?
It's quite a bit more complicated than it might seem if you want your hangar unit to go to a target point, hang out for a bit, and return to the caster.
What I did with the Antares II (https://www.sc2mapster.com/forums/resources/project-workplace/178830-campaign-starcraft-ii-unsung-rebels?comment=43") was have the ability create an invisible dummy unit with timed life at the point and have the launched hangar unit have a behavior that constantly targets the dummy unit with a move command if there was nothing around to attack.
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I think he wants to sever the connection to the caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil
I dont want to sever the connection entirely, just make the drone stay on the point and not follow the hero for as long as the drone has no new target or the ability is not canceled by another ability that I am going to do.
@aZergBaneling
I've read about the release magazine effect not working and that constant retarget being necessary. Though that post was from 2013 so I thought this issue would be fixed. Aparently it was not. Thanks for the fast reply though!
I had heard with some setting the Release Magazine had been fixed. Well at least for external magazines.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg