I have a map with cooling towers, the kind that collapse when you destroy them (the manmade version of the collapsible rock towers, in other words). But I have a problem, more specifically that when I start attacking one, an adjacent one starts taking damage as well. They even both take damage at the same time. What kind I do?!
It sounds like you're dealing with a tricky situation in your map design. To prevent adjacent cooling towers from taking damage when you attack one, you might want to check the proximity of their hitboxes or collision areas. Make sure they are properly separated, and there are no overlapping elements that could be causing this issue. Additionally, review your scripting or event triggers to ensure they are specific to the individual towers, not affecting nearby ones unintentionally. Tweaking the scripting or collision settings should help you resolve this problem.
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I have a map with cooling towers, the kind that collapse when you destroy them (the manmade version of the collapsible rock towers, in other words). But I have a problem, more specifically that when I start attacking one, an adjacent one starts taking damage as well. They even both take damage at the same time. What kind I do?!
Sounds like they have a Conjoined behavior, check the behaviors field on the units.
That fixed it, thank you very much.
I have another question? How do I remove the "Destroy this..." tag from the debris that appears when you mouse over it?
Under the Unit type actor from the Actors data type the UI - Highlight Tooltip field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It sounds like you're dealing with a tricky situation in your map design. To prevent adjacent cooling towers from taking damage when you attack one, you might want to check the proximity of their hitboxes or collision areas. Make sure they are properly separated, and there are no overlapping elements that could be causing this issue. Additionally, review your scripting or event triggers to ensure they are specific to the individual towers, not affecting nearby ones unintentionally. Tweaking the scripting or collision settings should help you resolve this problem.