I have a map with cooling towers, the kind that collapse when you destroy them (the manmade version of the collapsible rock towers, in other words). But I have a problem, more specifically that when I start attacking one, an adjacent one starts taking damage as well. They even both take damage at the same time. What kind I do?!
It sounds like you're dealing with a tricky situation in your map design. To prevent adjacent cooling towers from taking damage when you attack one, you might want to check the proximity of their hitboxes or collision areas. Make sure they are properly separated, and there are no overlapping elements that could be causing this issue. Additionally, review your scripting or event triggers to ensure they are specific to the individual towers, not affecting nearby ones unintentionally. Tweaking the scripting or collision settings should help you resolve this problem.