Im not sure if this is very easy to accomplish, and i just dont know it, or if its a bit more tricky than i thought.
So, i have a hero character that i want to give several spell animations (for diffrent abilities).
But when i have several ability.channel. events in the actor, sometimes some of the spell animations is not executed.
How do i need to set up the spell animations in order for them all to work?
Im not sure if this is very easy to accomplish, and i just dont know it, or if its a bit more tricky than i thought. So, i have a hero character that i want to give several spell animations (for diffrent abilities). But when i have several ability.channel. events in the actor, sometimes some of the spell animations is not executed. How do i need to set up the spell animations in order for them all to work?
Many thanks.
use an actor event of ability launch (or something to that effect)
and the action will be play animation.
look at the high Templar. it has one for psi storm (or any other caster I believe)
plz post your actor events
@FunkyUserName: Go
Abil.Ability1.SourceChannelStart > Animplay Work Spell PlayForever
Abil.Ability1.SourceChannelStop > AnimClear Work
WeaponStart.Weapon1.AttackStart > Animplay Attack1 Spell Playforever
WeaponStop.Weapon1.AttackStop > Animclear Attack1
Abil.Ability3.SourceChannelStart > Animplay Heroic Spell Playforever
Abil.Ability3.SourceChannelStop > AnimClear Heroic
Something like that...
my custom heros usually use
event= "abil.(abilityname)"
action= "animplay spell spell" or "animplay spellA spell, A"
or something to that effect