I seem to have run into a strange problem: My abilities are not showing up on the command card in game.
I have kept the process the same as when I added other abilities, added the Ability to the Unit in Abilities+ and added it to the command card. But when I test in game, the ability no longer shows up.
I am assuming this is due to an ability limit. I had 26 abilities on a unit and noticed whichever ability was in spot 26 was not showing up. To attempt to fix this, I put several of my related abilities into one Train ability set, so now my ability list was down to 18, and now any abilities in spot 17 or 18 are not showing up.
Is this a bug? Is this me reaching the ability limit? Is there an easy work around? I can try to consolidate some abilities, but that will be a pain, and won't fix the problem on later Hero units that have more abilities than this one.
train ability counts as 1, no matter how many possible units can be trained.
on the command card of the unit - button of the ability must be selected, sometimes the third dropdown is empty (1: type, 2: ability, 3: index button)
are requirements set?
can you post a screenshot of the missing button (command card in editor)?
That's what I thought as well, which I why I switched to the train option, unfortunately, it seems this is not the case.
Here are the pictures demonstrating the problem. First, note the order of the abilities in the list:
Now, here is what I have setup in the command card, with learning that dagger ability in position 27 being the third button:
Now, in game, see that the button does not appear:
Next, I swapped the positions of the bottom two abilities:
Here is the button that relates to in the command card:
And now, in game, literally the ONLY change I made was switching the order of the abilities in the Abilitie+ list:
This leads me to believe I found a new way of reaching the ability limit, as you see, at one point both abilities are usable, but never both at the same time. Any suggestions? The same occurs when I consolidate several abilities into a Train set, except the bottom TWO abilities in the list disappear, further suggesting an ability limit, and contrasting with the notion that Train counts as one ability.
I'm fairly certain that I created this unit as a new unit, that being said, many of the abilities he has are shared with other units, would that affect anything?
well I suppose ill tell you just in case it applies. basically, my unit had 1 new ability and 2 old abilities that would not show up (old as in they had worked in the past). the ability would not show up unless I gave them to the unit I based it on as well. just having the base unit on the map would sometimes be enough.
I think this may be a bug as 2 of the abilities worked fine previous to giving it that new ability.
EDIT: also; I created my unit as a new unit, but I ticked the "copy from" box at the bottom and based it on the queen.
Yes the ability works. I have tried other units. I have even gotten the ability to work on THIS unit by moving the ability up in the list. Unfortunately it just makes another ability no longer appear.
Update: I turned a couple abilities into one ability in a slightly annoying process to try to have less abilities on the unit. Unfortunately, after doing so, the last ability in the list is still not present in the game. This is starting to be a real pain.
Well, sending you my map probably wouldn't help much, since there's so much in it... and creating all 26 abilities completely would take forever, and again, explaining all 26 would take a while. If we can't find a solution I suppose I can work on that, but until then here are my findings:
1. As suggested 32 abilities seems to definitely be the limit for one unit.
2. This limit is not only the number of units in the Abilities+ section.
3. If the 32 ability limit is not reached explicitly by placing 32 abilities in the Abilities+ tab, any abilities in excess of 32 will simply not show up in game.
that's (pic) why move doesnt show as i pointed out in my first post. i have at least 2 maps making use of the learn, train and research ability and in all cases they count as 1.
if you dont believe me play the map Queen Survival and count the single abilities.
32 abilities is the limit, morphing units are connected as tya pointed out.
To prove the above, I created a Train ability for the Apple unit and gave it 30 random train units. If you will look in the test map, move does not show up because it is after Train in the Abilities+. Please tell me there is a work around, or, if not, please tell me I can get some support from you to pressure Blizzard to categorize this as a bug, and fix it! @Traysent ??
You've not linked the "move" ability properly in your test unit. That's why it isn't showing.
One train ability, no matter how many units are linked to it, contributes one ability slot.
PM me your map if you're comfortable with that, and I'll tell you what the issue is.
I seem to have run into a strange problem: My abilities are not showing up on the command card in game.
I have kept the process the same as when I added other abilities, added the Ability to the Unit in Abilities+ and added it to the command card. But when I test in game, the ability no longer shows up.
I am assuming this is due to an ability limit. I had 26 abilities on a unit and noticed whichever ability was in spot 26 was not showing up. To attempt to fix this, I put several of my related abilities into one Train ability set, so now my ability list was down to 18, and now any abilities in spot 17 or 18 are not showing up.
Is this a bug? Is this me reaching the ability limit? Is there an easy work around? I can try to consolidate some abilities, but that will be a pain, and won't fix the problem on later Hero units that have more abilities than this one.
Any help would be greatly appreciated!
train ability counts as 1, no matter how many possible units can be trained.
on the command card of the unit - button of the ability must be selected, sometimes the third dropdown is empty (1: type, 2: ability, 3: index button)
are requirements set?
can you post a screenshot of the missing button (command card in editor)?
That's what I thought as well, which I why I switched to the train option, unfortunately, it seems this is not the case.
Here are the pictures demonstrating the problem. First, note the order of the abilities in the list:
Now, here is what I have setup in the command card, with learning that dagger ability in position 27 being the third button:
Now, in game, see that the button does not appear:
Next, I swapped the positions of the bottom two abilities:
Here is the button that relates to in the command card:
And now, in game, literally the ONLY change I made was switching the order of the abilities in the Abilitie+ list:
This leads me to believe I found a new way of reaching the ability limit, as you see, at one point both abilities are usable, but never both at the same time. Any suggestions? The same occurs when I consolidate several abilities into a Train set, except the bottom TWO abilities in the list disappear, further suggesting an ability limit, and contrasting with the notion that Train counts as one ability.
I ran into a similar problem on the past- the solution was so weird that it might have been a bug since it worked before in the past.
With that said, I'm not sure your problem is the same as mine. Is yor unit based on any other unit? (Duplicated or new unit copied from)
I'm fairly certain that I created this unit as a new unit, that being said, many of the abilities he has are shared with other units, would that affect anything?
How did you fix it in the past?
well I suppose ill tell you just in case it applies. basically, my unit had 1 new ability and 2 old abilities that would not show up (old as in they had worked in the past). the ability would not show up unless I gave them to the unit I based it on as well. just having the base unit on the map would sometimes be enough.
I think this may be a bug as 2 of the abilities worked fine previous to giving it that new ability.
EDIT: also; I created my unit as a new unit, but I ticked the "copy from" box at the bottom and based it on the queen.
Thank you for your input, I don't know if that will fix my problem, but I'll see if I can replicate it.
In the mean time, does anyone else have any suggestions?
you know that the ability works, right? as in anther unit has successfully used it?
Yes the ability works. I have tried other units. I have even gotten the ability to work on THIS unit by moving the ability up in the list. Unfortunately it just makes another ability no longer appear.
Update: I turned a couple abilities into one ability in a slightly annoying process to try to have less abilities on the unit. Unfortunately, after doing so, the last ability in the list is still not present in the game. This is starting to be a real pain.
Does the unit morph into other units? Because then any ability on the morph target will also count towards the origional's ability cap of 32.
im going to assume I cant ask you to post the map file, but perhaps make a new map with just that problem unit on it to see if we can figure it out?
Well, sending you my map probably wouldn't help much, since there's so much in it... and creating all 26 abilities completely would take forever, and again, explaining all 26 would take a while. If we can't find a solution I suppose I can work on that, but until then here are my findings:
1. As suggested 32 abilities seems to definitely be the limit for one unit.
2. This limit is not only the number of units in the Abilities+ section.
3. If the 32 ability limit is not reached explicitly by placing 32 abilities in the Abilities+ tab, any abilities in excess of 32 will simply not show up in game.
Attached is the file I have used to test this.
that's (pic) why move doesnt show as i pointed out in my first post. i have at least 2 maps making use of the learn, train and research ability and in all cases they count as 1.
if you dont believe me play the map Queen Survival and count the single abilities.
32 abilities is the limit, morphing units are connected as tya pointed out.
You've not linked the "move" ability properly in your test unit. That's why it isn't showing.
One train ability, no matter how many units are linked to it, contributes one ability slot.
PM me your map if you're comfortable with that, and I'll tell you what the issue is.
I would appreciate that TyaArcade, I'll send it to you.
For anyone else that somehow encounters this strange problem, here's what Tya found:
Several of my units have Parent units set (he found this by looking at the XML view in the data editor).
This means that they were inheriting abilities that were not set in the Abilities+, yet they still counted towards the 32 ability limit.
Thanks TyaArcade for the help, and everyone else who threw in some input!
Did you get my PM? I can repeat what I said here if not!
@TyaArcade: Go
I got it, thanks!!!