Hello, I couldnt figure out how to make an ability launch missles in front of the caster in a straight line while the caster is moving without setting a target point. Currently the missles move towards the target point. An easy solution I think it is to launch the missles at the specific offsets with a persistent but it doesn't work unless I make an impact location/ target point for the launch effect which ruins it. Hope that someone knows how to do this.
Interesting ability. I couldn't help but notice that the character's facing angle is locked while the spell is cast.
It looks like a series of individual effects which base their landing point on the units facing angle and a fixed distance. This would be entirely possible, but as mentioned, it'll require a locking of the facing angle of the torso. Perhaps a turret is the answer?
Locking the facing of the unit can be done with a supress turn behaviour. But I still don't get how to shoot the missles in front of the caster. The missles move towards a target point or unit and if the caster moves the missles will still travel to the target point.
I'm actually very curious to know the answer to this question as well! *Especially* if someone knows how to make this ability as type Effect - Instant instead of Effect - Target. Shooting hitscanning projectiles at and past a target point isn't too bad, but I've never figured out how to simply fire them forwards using the unit's facing, although I know it's possible.
If you don't get an answer, though, you can always BS things a little bit and attach a beam model to your hero while having the damage be dealt by a largely unrelated search area effect a la Railgun Snipe (only repeated multiple times, probably by a behavior on your hero). It's not quite what you want, but it's not too far off, either.
And this is a total shot in the dark, but the Gax3 mod apparently has a way to reference the exact state of other actors (position, orientation, animation frame, etc). I haven't downloaded the mod, but it's worth looking into if you're desperate. =p
IF you really can figure out how to get your unit to 'strafe' (I believe that this is impossible to really do outside of the trigger editor, but maybe you could come close using an augment ability on the move command that did an Apply Force effect to your unit, as per ProzaicMuze's nifty tutorial. You'd still need to make custom animations, though.), then I have a solution for you.
Search for the ability SS_FighterShooting. It's the ability that the viking from Lost Viking (the WoL 'arcade' game that you could play in the campaign) used, and it has everything you need. You could literally just apply a behavior that issued an order to use this ability (with a different missile unit, presumably) repeatedly and it would work. Based on your other abilities, I'm guessing you'll go the extra mile, though. =p
Hello, I couldnt figure out how to make an ability launch missles in front of the caster in a straight line while the caster is moving without setting a target point. Currently the missles move towards the target point. An easy solution I think it is to launch the missles at the specific offsets with a persistent but it doesn't work unless I make an impact location/ target point for the launch effect which ruins it. Hope that someone knows how to do this.
Here is the ability (the volley ability): Link Removed: http://www.mediafire.com/download/q7x3c4k794ww30m/Volley ability.SC2Map
This is an example of the missles movement i want to achieve:
Bump
Interesting ability. I couldn't help but notice that the character's facing angle is locked while the spell is cast.
It looks like a series of individual effects which base their landing point on the units facing angle and a fixed distance. This would be entirely possible, but as mentioned, it'll require a locking of the facing angle of the torso. Perhaps a turret is the answer?
@Kafoso: Go
Locking the facing of the unit can be done with a supress turn behaviour. But I still don't get how to shoot the missles in front of the caster. The missles move towards a target point or unit and if the caster moves the missles will still travel to the target point.
@Zer0skiller: Go
I'm actually very curious to know the answer to this question as well! *Especially* if someone knows how to make this ability as type Effect - Instant instead of Effect - Target. Shooting hitscanning projectiles at and past a target point isn't too bad, but I've never figured out how to simply fire them forwards using the unit's facing, although I know it's possible.
If you don't get an answer, though, you can always BS things a little bit and attach a beam model to your hero while having the damage be dealt by a largely unrelated search area effect a la Railgun Snipe (only repeated multiple times, probably by a behavior on your hero). It's not quite what you want, but it's not too far off, either.
And this is a total shot in the dark, but the Gax3 mod apparently has a way to reference the exact state of other actors (position, orientation, animation frame, etc). I haven't downloaded the mod, but it's worth looking into if you're desperate. =p
Link to that mod: http://www.sc2mapster.com/assets/gax3-starcraft-ii-editor-enchant/
Found it!
IF you really can figure out how to get your unit to 'strafe' (I believe that this is impossible to really do outside of the trigger editor, but maybe you could come close using an augment ability on the move command that did an Apply Force effect to your unit, as per ProzaicMuze's nifty tutorial. You'd still need to make custom animations, though.), then I have a solution for you.
Search for the ability SS_FighterShooting. It's the ability that the viking from Lost Viking (the WoL 'arcade' game that you could play in the campaign) used, and it has everything you need. You could literally just apply a behavior that issued an order to use this ability (with a different missile unit, presumably) repeatedly and it would work. Based on your other abilities, I'm guessing you'll go the extra mile, though. =p
u can use this map as example http://www.sc2mapster.com/forums/development/data/79277-colliding-projectiles-problem/#p2 i used trigger there to make unit face cursor position and all effects creating persistent in front of caster and launch missile there.