- GAx3 Patch 2 has been published!
Current build: 1.1.0.2443
Patch 1 note is here: http://www.sc2mapster.com/forums/general/general-chat/34564-gax3-patch-1-build-1-1-0-2433-patch-note-tip/
Patch 2 note is here:http://www.sc2mapster.com/forums/general/general-chat/38049-gax3-patch-2-fix-actor-site-from-attach-point/
GAx3 - A extremely powerful Mod to amplify the capability of StarCraft II Editor!
I also integrated my StarCraft II Phasing Technology into it.(As I promised, region phasing and ANY message phasing are included)
There is too many features in the Mod, please check the Developer Manual to see the whole list.
or forum version:
http://www.sc2mapster.com/forums/resources/project-workplace/27296-gax3-star-craft-ii-editor-enchant-mod-mod-download/
As the mod.
The goal is to improve the Editor. It's like a trigger lib, but more than that, because it aslo included some xml data entries.
Libs cannot include data within them, so I chose to use mod instead.
Users can add this mod into their maps' dependencies, then they can use all new triggers,fixes and data entries already.
Much like some third party world editor plug-in back in WC3. But this Mod is more "Green", since it won't modify any program file of SC2, and will never violate Blizzard's licence...
You can test this by pick a random map and add this mod into its dependencies, and then, it would be very easy to understand.
Facts
- Date created
- Oct 20, 2011
- Categories
- Last update
- Jun 09, 2012
- Development stage
- Release
- Language
- enUS
- zhCN
- License
- GAx3 License
- Downloads
- 2,045
- Recent files
- R: GAx3 Mod Jun 09, 2012
- R: GAx3.SC2Mod Mar 27, 2012
- R: GAx3.SC2Mod Mar 27, 2012
- R: GAx3 Mod Oct 20, 2011
- R: GAx3 Develop Manual (DOCX) Oct 20, 2011
- Reply
- #11
SphereOfSilence Mar 04, 2012 at 07:59 UTC - 0 likesHello, I thought this mod's gonna be really useful. Would love to know that you will continue supporting it in the future through HOTS and LOTV?
Also, is it possible to add a validator that compares the height differences between units (e.g. caster/target)?
Thanks in advance.
- Reply
- #10
Renee2islga Nov 15, 2011 at 15:57 UTC - 0 likes@mnadeau1992: Go
Of course you can. But some of the functions may need some certain data entries to work. You may need to copy these related data as well.
GAx3 - An A extremely powerful Mod to amplify the capability of StarCraft II Editor!
- Reply
- #9
mnadeau1992 Nov 15, 2011 at 15:27 UTC - 0 likesThat's amazing.
Wonder, can I use some fonction by copying them to my map without using the mod? I would put your name and mod in the credit.
- Reply
- #8
za12567 Nov 15, 2011 at 05:59 UTC - 0 likes头目 \ ^ ^ /
Za12567 - islga.org
- Reply
- #7
Stewox Nov 15, 2011 at 02:07 UTC - 0 likes@FuzzYD: Go
yeah that's the biggest problem with english language , how the heck to detect gender
- Reply
- #6
Stewox Nov 15, 2011 at 01:57 UTC - 0 likesSorry: Corrected my idea now:
Unit Group:
ex. built-in: RANDOM UNIT FROM UNIT GROUP
ex. built-in: [SINGLE] UNIT FROM UNIT GROUP
we need: ALL UNITS FROM UNIT GROUP
- Reply
- #5
FuzzYD Nov 15, 2011 at 01:56 UTC - 0 likesI tried the mod and i see the guy managed to add custom events in gui
I do believe Renee is a girl? Albeit a very awesome one with the editor. Good stuff
Coder
Custom boss bars
Dialog XML parser
Coder
- Reply
- #4
Stewox Nov 15, 2011 at 01:01 UTC - 0 likes@Stewox: Go
custom events in gui ...
- Reply
- #3
Stewox Nov 15, 2011 at 00:57 UTC - 0 likesThink again people
you can make custom new EVENTs too!
we should be going like: WAAAAAAAAAAAAAAAAAAA AAOOA OAO OAO AOO YEAH
- Reply
- #2
Stewox Nov 15, 2011 at 00:42 UTC - 0 likesI tried the mod and i see the guy managed to add custom events in gui
dream come true. ...