How can i acomplish this? Make the hero unit use multiple items at the same time (weapons, buffs, etc). So far the unit is using all the weapons. The real problem is the period. if the unit has more than 1 weapon the period changes for each weapon. They become slower.
Also and not least how can i make the unit attack and keep attacking while he moves.
I dont want to delay. I want exactly the oppositie. I want that when the hero uses 2 weapons at the same time. They keep their duration properties. Somehow this is affected when the hero uses 2 weapons at the same time.
Im looking right now at diamondback weapon on the move ability. Thanks. Ill let you know after i test it if it worked.
Also ensure that the Linked Cooldown flag under the (Basic) Weapon: Options^+ is unchecked so the weapon cooldowns do not conflict.
As for attacking while moving, if you don't plan on adding a turret you can just set the (Basic) Weapon: Allowed Movement^ field to Moving, change the Arc value, and uncheck the Only Fire At Attack Target and Only Fire While Attacking flags.
How can i acomplish this? Make the hero unit use multiple items at the same time (weapons, buffs, etc). So far the unit is using all the weapons. The real problem is the period. if the unit has more than 1 weapon the period changes for each weapon. They become slower.
Also and not least how can i make the unit attack and keep attacking while he moves.
So you want weapons to use a Backswing to delay between using each one sequentially?
Look at how the Diamondback weapon is set up.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I dont want to delay. I want exactly the oppositie. I want that when the hero uses 2 weapons at the same time. They keep their duration properties. Somehow this is affected when the hero uses 2 weapons at the same time.
Im looking right now at diamondback weapon on the move ability. Thanks. Ill let you know after i test it if it worked.
Just check the Preswing and Backswing fields of each weapon and make sure they are 0.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Also ensure that the Linked Cooldown flag under the (Basic) Weapon: Options^+ is unchecked so the weapon cooldowns do not conflict.
As for attacking while moving, if you don't plan on adding a turret you can just set the (Basic) Weapon: Allowed Movement^ field to Moving, change the Arc value, and uncheck the Only Fire At Attack Target and Only Fire While Attacking flags.
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