Hey everyone. I'm wondering if there is any way to track 2 types of supply for each player. What I want is for most units to consume supply type A, but for some to instead consume supply type B.
I suspect there is a way to do this, as I think this is what used to happen in melee games if you used neural parasite on a probe and started building protoss units. Your zerg units would use zerg supply as normal, but your protoss units used protoss supply. This isn't the case any more (both races share supply now), but im 70% sure it was like that at one point.
Does anybody have any ideas for how to implement 2 types of supply for each player? If nothing else works, I could use one of my unused resources as a hackish form of supply, but this would not be ideal (mostly cause its not intuitive to the players).
If you've played games like mineralz, you've probably noticed there are other resources besides the two main ones. If you add those in, you can modify them via triggers to function as supply, and I'm not certain, but you probably could change the display type to be in supply. Fiddle around with those like terrazine or whatever its called resources and the triggers related to them and see how that goes. It might even let you change the icon too. I wish I had more time to look at it and see if thats all true.
So after a week or so of working on this, I have concluded that you cannot have 2 types of supply for each player. So I ended up going with the resource option. I made a trigger that updates the players Terazine to indicated how much "supply" they have left.
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Hey everyone. I'm wondering if there is any way to track 2 types of supply for each player. What I want is for most units to consume supply type A, but for some to instead consume supply type B.
I suspect there is a way to do this, as I think this is what used to happen in melee games if you used neural parasite on a probe and started building protoss units. Your zerg units would use zerg supply as normal, but your protoss units used protoss supply. This isn't the case any more (both races share supply now), but im 70% sure it was like that at one point.
Does anybody have any ideas for how to implement 2 types of supply for each player? If nothing else works, I could use one of my unused resources as a hackish form of supply, but this would not be ideal (mostly cause its not intuitive to the players).
Thanks in advance!
If you've played games like mineralz, you've probably noticed there are other resources besides the two main ones. If you add those in, you can modify them via triggers to function as supply, and I'm not certain, but you probably could change the display type to be in supply. Fiddle around with those like terrazine or whatever its called resources and the triggers related to them and see how that goes. It might even let you change the icon too. I wish I had more time to look at it and see if thats all true.
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You should be able to change the cost of the units in the data editor to use a second supply type.
So after a week or so of working on this, I have concluded that you cannot have 2 types of supply for each player. So I ended up going with the resource option. I made a trigger that updates the players Terazine to indicated how much "supply" they have left.