I am trying to change the moebius reactor skin. I'd like to give it an umojan skin style.
I don't find any texture in the model, I don't know what to do. The name of the model I have found is Moebius reactor.
I finally succeed to export this texture from the textures pannel.
Now I try to know wich slot I have to write to the texture item I created, any way to know it ? And why can't I write in the slot field, I can only paste in it without editing it ?
It says no mapping for slot "main", I don't know which slot to put -.-
Quite disappointed that nobody here told it to me, but I finally found the best and easiest way : simply import the texture in a way to give it the same path and the same name in the import window as the original and SC2 will replace it automatically xD
Mostly it is Assets/Textures/texture.dds
So it is the same that for WC3.
The mapping slot is not even needed, problem solved.
Yeah your way works if you want to completely overwrite a file. But not if you want 2 different skins of the same unit in the same game. Glad you found an easy answer tho gl
Hello,
I am trying to change the moebius reactor skin. I'd like to give it an umojan skin style. I don't find any texture in the model, I don't know what to do. The name of the model I have found is Moebius reactor.
@Kloupz: Go
Replacing a texture is sort of a pain but here's how I do it:
http://www.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Thanks for your answer :) Yes it seems quite hard to do.
So it brings me now an other question : is there any way to get or edit the original texture ?
I finally succeed to export this texture from the textures pannel.
Now I try to know wich slot I have to write to the texture item I created, any way to know it ? And why can't I write in the slot field, I can only paste in it without editing it ?
It says no mapping for slot "main", I don't know which slot to put -.-
Quite disappointed that nobody here told it to me, but I finally found the best and easiest way : simply import the texture in a way to give it the same path and the same name in the import window as the original and SC2 will replace it automatically xD
Mostly it is Assets/Textures/texture.dds
So it is the same that for WC3. The mapping slot is not even needed, problem solved.
This article says it all : http://farty1billion.dyndns.org/starcraft%20ii%20graphics%20guide/chapters/24.html
Bilxor, you can forget your WTF way to do it :p (I know it is not yours, but you gave it to me), but was kind to tell it to me.
Yeah your way works if you want to completely overwrite a file. But not if you want 2 different skins of the same unit in the same game. Glad you found an easy answer tho gl
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Yes true. Hopefully I don't need the initial texture :)