When I look at the command cards of buildings in the editor, several buttons have a long list of (unknown) buttons. The one that is supposed to be in that spot is further down the line. It looks ok in game, but in the editr it looks messed up.
The command card has some issues, where editing the interface data does not actually affect the underlying XML data. Try editing in raw data or XML-View mode, or reset the command card to default (this correctly resets all XML data) and reconstruct it the way it should be.
you might need to select all the fields involved in the command card at once to delete stuff else they keep backing each other up. Same happens with containers for inventories.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks, this was very helpful. I was modifying a Bunker and ended up with 11 (ELEVEN) entries in the command card that were showing up as (None). I had to delete everything on the command card and start over - a real pain in the ass when you're dealing with 50+ buttons. I looked into the XML and cut out thew offending bits a few times, but like you said it would just revert moments later.
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When I look at the command cards of buildings in the editor, several buttons have a long list of (unknown) buttons. The one that is supposed to be in that spot is further down the line. It looks ok in game, but in the editr it looks messed up.
I upload a picture to show what I mean.
How can this be fixed?
Just delete them with the little red x?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I do, but when I save and restart the editor they come back. :s
The command card has some issues, where editing the interface data does not actually affect the underlying XML data. Try editing in raw data or XML-View mode, or reset the command card to default (this correctly resets all XML data) and reconstruct it the way it should be.
you might need to select all the fields involved in the command card at once to delete stuff else they keep backing each other up. Same happens with containers for inventories.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks, this was very helpful. I was modifying a Bunker and ended up with 11 (ELEVEN) entries in the command card that were showing up as (None). I had to delete everything on the command card and start over - a real pain in the ass when you're dealing with 50+ buttons. I looked into the XML and cut out thew offending bits a few times, but like you said it would just revert moments later.