I have added a flamethrower attack to the Reaper. The flamethrower is launched from the reapers two guns, but they point down in the ground. So the flamethrower model is launched down at the reapers feet every attack.
I have experimented with the launch attachment query+ of the reaper and I can get the flames to work as normal, if it is launched from the chest. T_T
There must be a way to make the reaper point the gun at the enemy and then launch the flamethrower out of the gun?
I have added a flamethrower attack to the Reaper. The flamethrower is launched from the reapers two guns, but they point down in the ground. So the flamethrower model is launched down at the reapers feet every attack.
I have experimented with the launch attachment query+ of the reaper and I can get the flames to work as normal, if it is launched from the chest. T_T
There must be a way to make the reaper point the gun at the enemy and then launch the flamethrower out of the gun?
You can try to add an Explicit Rotation site operation actor to the Impact Site Operations field.
Does not work : /
Any more suggestions?
Aah, the model doesn't even raise its arms. I need to learn to read.
Go to the Reaper unit actor, open up the Events +. Find an event similar to this:
and change the weapon to your firebat flamethrower. There might be a second event, which stops the animation, you should change that as well.
It might still look a little awkward, the reaper does not hold still while attacking like the firebat does.