I love you, I love you, I love you! Auto-key so simple yet I missed it all this time. Starting off slow with a different stand animation :)
Also I have some stuff that I am NOT releasing (I know I'm totally jewing you guys out) until my campaign comes out that I might post here. Maybe not I'm not sure if it's morally acceptable to show you guys stuff you can't use for like a year.
I love you, I love you, I love you! Auto-key so simple yet I missed it all this time. Starting off slow with a different stand animation :)
Also I have some stuff that I am NOT releasing (I know I'm totally jewing you guys out) until my campaign comes out that I might post here. Maybe not I'm not sure if it's morally acceptable to show you guys stuff you can't use for like a year.
Nice..are you gonna do the rest of the classic Ghost animations? The walk is the most important difference I think.
science vessel (common the sc 2version is just a scientist)
shuttle
broodling
queen sc 1
units
devourder
smiler scv (sc1)
buildings
robo facility
suply depot
command centre
(eng bay but thats easey to scale it)
factory
psying lab
nuke silo addon
comsat station (the sc2bw version is a bit bad ugh)
shield battery
citadel of adum (triks version is't smiler to BW)
hatchary -lair - hive
evolution chamber
spawing pool
nydus network (damn how the sc nydus call)
thats the oly (inportant) missing sc 1 stuff i think so its just a list if gna soulfilsher you my or thrik can make it we have all stuff maybe more smiler buildings but i think this is enough
well, the Nuke Silo I used a smaller version of the Nuke silo of the Nova's mission of SC2, and I like the Comsat of the mod.
I think the Dropship portreit is not necessary, because in the campaign of SC2 the pilot is the same of Banshee.
The Dark Archon is only modify the light (I used the Emergency Hyperion or similar name and the result is very good ;) ).
In SC1 don't exist the Nydus Network, but the Nydus Canal XD, you forgot the Spore Colony and I think the Evo Chamber only required a better texture
@Zarxiel93: Go I think the best way to make the old dropship portrait is to give a female portrait Stetmann's glasses retextured to be black. I think Annabelle's portrait is a good one as a base.
annabelle does't have talk animations i think i also an other ds portraits because medivac is just a red medic -.-
@ zarxiel i agree banshee have talk animations but do what you think its good (y i can understand Italy ;p)
and nuke silo btw dont have the addon tentacles maybe soul can attach them
also im experiment with attach now the new tools are out i have finally my infested mule jeeej i think i can easely make a psying lab with some attachments
@rikky333: Go Annabelle has talking animations for all the lines she speaks if you click on her in the campaign. But I agree those may not be the best for the unit. As I think her headset is the best for the dropship, maybe it could replace the Banshee's headset so the new protrait keeps the facial animations of the banshee but doesn't look like it.
Is your profile pic a long hair Sarah Kerrigan portrait :D ? I wanted you to ask if you can make it it. Anyway it looks sexier <3 and more sc1 like than that red head Nova portrait ;) Keep up the good work !!!
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@ZombieZasz: Go
I love you, I love you, I love you! Auto-key so simple yet I missed it all this time. Starting off slow with a different stand animation :)
Also I have some stuff that I am NOT releasing (I know I'm totally jewing you guys out) until my campaign comes out that I might post here. Maybe not I'm not sure if it's morally acceptable to show you guys stuff you can't use for like a year.
@rikky333: Go
Yeah I like to switch it up quite a bit so the haterz can't recognize me :)
Is a new character? If is I can use them for the Base Comander of the Enslvers 2
I read only now you don't relese it XD well is not importante XP but how of my list Models you can do for my mod (if you can)?
haha, for sure dude
Formally Kinkycactus
Nice..are you gonna do the rest of the classic Ghost animations? The walk is the most important difference I think.
sc 1 missing portraits
bw probe
Arbiter portriat
guardian portrait
devourder portrait
dark archon (but thats simply to make )
dropship
science vessel (common the sc 2version is just a scientist)
shuttle
broodling
queen sc 1
units
devourder
smiler scv (sc1)
buildings
robo facility
suply depot
command centre
(eng bay but thats easey to scale it)
factory
psying lab
nuke silo addon
comsat station (the sc2bw version is a bit bad ugh)
shield battery
citadel of adum (triks version is't smiler to BW)
hatchary -lair - hive
evolution chamber
spawing pool
nydus network (damn how the sc nydus call)
thats the oly (inportant) missing sc 1 stuff i think so its just a list if gna soulfilsher you my or thrik can make it we have all stuff maybe more smiler buildings but i think this is enough
well, the Nuke Silo I used a smaller version of the Nuke silo of the Nova's mission of SC2, and I like the Comsat of the mod. I think the Dropship portreit is not necessary, because in the campaign of SC2 the pilot is the same of Banshee. The Dark Archon is only modify the light (I used the Emergency Hyperion or similar name and the result is very good ;) ). In SC1 don't exist the Nydus Network, but the Nydus Canal XD, you forgot the Spore Colony and I think the Evo Chamber only required a better texture
I add something of you list in my list. http://www.sc2mapster.com/forums/development/artist-tavern/requests/40211-models-for-sc1/
@Zarxiel93: Go I think the best way to make the old dropship portrait is to give a female portrait Stetmann's glasses retextured to be black. I think Annabelle's portrait is a good one as a base.
a sua ideia nao è mal, si algeim fazer vou usar, nu cazo contrario uso simplizmenti a Banshee XD
annabelle does't have talk animations i think i also an other ds portraits because medivac is just a red medic -.-
@ zarxiel i agree banshee have talk animations but do what you think its good (y i can understand Italy ;p)
and nuke silo btw dont have the addon tentacles maybe soul can attach them
also im experiment with attach now the new tools are out i have finally my infested mule jeeej i think i can easely make a psying lab with some attachments
oo and overmind cocon is here if you would http://www.sc2mapster.com/assets/overmind-cocoon/
here is your spore colony ..... i .....think so ahh god i think im a great modeler ;p
@rikky333: Go Annabelle has talking animations for all the lines she speaks if you click on her in the campaign. But I agree those may not be the best for the unit. As I think her headset is the best for the dropship, maybe it could replace the Banshee's headset so the new protrait keeps the facial animations of the banshee but doesn't look like it.
be try be try if its smiler to the BW i think the BW remake crew is happy you can better than my fail colony ^
I like your colony :D
The Overmind cocoon is only a text, not a model TT
@ zarxiel oo lol
and i know im the best modelar of hole sc mapster YHEEEE !!!! ;p
if you need to know how attach follow the next steps
1 duplicate a spore crawler and make a duplicate off the spore crawler and the zerg infested cliff
2 select in art gna's creep colony
3 create the actor unit birth -spore crawler 2 editor supressed
4 attach the spore crawler 2 model add the creep colony overhead
5 attach the infested cliff 0 to centre of the creep colony
6 make the spore crawler 2 the the z 2.00 or 1.7 and the infesded cliff 2 y 0.8 also rescale the creep colony if need
7 make sure the spore crawler 2 is in burrowed stand
8 copy the actor unit birth -spore crawler 2 editor supressed and past and replace editor supressed to editor and normale
sorry internes crash try it agian i add this tou your list
I try, but I don't know if I can XD You don't upload the model here?
nothing sorry, im not good for attach the models :( you can't upload the Spore Colony?
Is your profile pic a long hair Sarah Kerrigan portrait :D ? I wanted you to ask if you can make it it. Anyway it looks sexier <3 and more sc1 like than that red head Nova portrait ;) Keep up the good work !!!