Other than that, I'm not very knowledgeable in the 3d modeling world. I think you just gotta learn a tool like 3d max and make your own stuff from there.
Blizzard uses 3ds Max to make its models. Personally, I prefer Blender with PrintIn's .m3 addon, but if you get around to learning 3ds Max you'll be able to do more since it's more powerful.
If you end up using Blender, there are a lot of tutorials on this site. I'd first have a look at PrintIn's tutorials on animation and model attachment to get a grasp of what to do and how to use the Blender interface effectively.
Be aware that 3D modelling is a whole different world from using the editor; it'll take patience and time to get to know your way around.
And for future reference, I'd post something like this under Artist Tavern as the tutorial section isn't for posting questions (it said that in the old version of the forums but it doesn't show anymore).
Register yourself on the Autodesk website as a student so you can download anything you want from their site. NOTE, not for production ( company ) wise and profit.
Note you must get 3D Studio Max 2011 from "somewhere else" cause it does not present itself anymore to be downloaded from the official site.
The 3D Max key you get from any version will work in any version before.
Get Mudbox, 3DS Max, for sculpting, modeling and retopology.
Download the SC2 Art Tools (only working for 2011)
Get a drawing program like PhotoShop
Check the DOTA2 Workshop to learn to texture (on an easy an quick way) like they did in HotS
Download my import scripts ( see my assets ) so you can import HotS, SC2 and War3-SC2 models into 3D Studio Max
Check my tutorials to get 3D Studio Max ready to start modelling and animating
I personally do not like Blender, it is very chaotic and does not have the necessary stable tools to do what Blizzard does.
I personally do not like Blender, it is very chaotic and does not have the necessary stable tools to do what Blizzard does.
Any other questions, don't hesitate to PM me
T.
In my experience, as a blender user, it has a lot of difficulty (if not impossibilities) to properly handle particles and ribbon effect as these tend to get screwy. I myself haven't yet found a way to deal with this.
Other than that (altough I admit it can be very much so in the way of things) Blender can be a very nice programm for model making.
I always had the unfortunate event where I couldn't get 3ds Max.
REcently I've upgraded to blender 2.81 (or something) and that version does wonders for me as far as goes the modelmaking of more complex models, yesterday I did a quick trail to import and export a Gateway. Where in previous version the particle systems were all wack, now it worked perfectly.
And seeing as how I'm getting fairly familiar with the more indepth functions of blender I think I'm sticking to my guns :p
But your suggestion for anyone who wants 3DS Max can use above mentioned method to acquire it.
Wanting to get into Model Making, how should I start?
What tutorials are out there that would help me out?
here's what I want to do.
-Make SC1 looking models (mostly buildings)
-Make models for my own mods like the Star Adairis Project
-convert some WarCraft 3 custom models to SC2
There is this tool: http://us.battle.net/sc2/en/blog/10788362/starcraft-ii-art-tools-open-beta-8-30-2013
Other than that, I'm not very knowledgeable in the 3d modeling world. I think you just gotta learn a tool like 3d max and make your own stuff from there.
things like http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Tutorials/
or I think some people use gimp??? so like this: https://www.gimp.org/tutorials/
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
There's always Blender, though if you can get 3ds Max I'd try it out.
And for future reference, I'd post something like this under Artist Tavern as the tutorial section isn't for posting questions (it said that in the old version of the forums but it doesn't show anymore).
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Register yourself on the Autodesk website as a student so you can download anything you want from their site. NOTE, not for production ( company ) wise and profit.
Note you must get 3D Studio Max 2011 from "somewhere else" cause it does not present itself anymore to be downloaded from the official site.
The 3D Max key you get from any version will work in any version before.
Get Mudbox, 3DS Max, for sculpting, modeling and retopology.
Download the SC2 Art Tools (only working for 2011)
Get a drawing program like PhotoShop
Check the DOTA2 Workshop to learn to texture (on an easy an quick way) like they did in HotS
Download my import scripts ( see my assets ) so you can import HotS, SC2 and War3-SC2 models into 3D Studio Max
Check my tutorials to get 3D Studio Max ready to start modelling and animating
I personally do not like Blender, it is very chaotic and does not have the necessary stable tools to do what Blizzard does.
Any other questions, don't hesitate to PM me
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
So I have to use 2011 3dMax?
damn, I downloaded the 2017 version
I'll try to hunt for that one and use your guys' advice,
thank you all very much.
Custom Campaign Initiative
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
REcently I've upgraded to blender 2.81 (or something) and that version does wonders for me as far as goes the modelmaking of more complex models, yesterday I did a quick trail to import and export a Gateway. Where in previous version the particle systems were all wack, now it worked perfectly.
And seeing as how I'm getting fairly familiar with the more indepth functions of blender I think I'm sticking to my guns :p
But your suggestion for anyone who wants 3DS Max can use above mentioned method to acquire it.
Custom Campaign Initiative