Well, it's entirely TaylorMouse's fault. His tutorials are great, and now I can't use the good old "Export to M3" without feeling guilty.
Also, I seriously lack the motivation required to fully complete a map.
So, here it is ! Every WoW model I'll convert to SC2 will be posted here, as clean as possible and delivered with screenshots and stuff. And a banana for scale.
Every model should have cleaned animations, cleaned textures including teamcolored diffuse, normal, specular and (why not) emissive, volume target and attachement points.
And if you need some, feel free to ask as I found that task quite easy and surprisingly amusing.
Finished models :
- Nerubian Priest : Screenshots|Download
Note : Some fixes needed before uploading.
Sweet. I'd love some workload off my hands. If you could provide the 3ds max scenes as well, that'd be doubly amazing. Don't worry about particle effects, I got those covered.
Here's a few quick ones when you get some time.
Drakes (the standard variant)
Last I checked, there was an armored, burny protodrake I could have a lot of fun with, as well. I think there is a non-mount version last I checked.
I have more I need to convert, but I don't really want to list off like a dozen things, haha.
hey i would request some. I wrote details about it here: on the listed animation i need the exactly ones, where i didn't listed the animations (like death,walk etc) feel free to see whats good for it. Thank you very much! :)
Red protodrake/whelp/normal drake. I can do the other color conversions myself later on if really necessary. I want both the ground and air animations for the Protodrake. The whelp is just the standard whelp. http://wow.zamimg.com/uploads/screenshots/resized/195364.jpg I'll probably convert the other ones myself at a later time because I need to give them a lot of special treatment.
The Firehawk would be possible to do I think, but I was referring to Galakras. If you want to try the firehawk, I have a few ideas how the burning animation is done - and how to pretty it up for sc2 (heat distortion aww yeah). Pretty sure it's a GL animation on the material itself. If you convert it at some point I can try to set it up and see how it goes. It's mostly the conversion process itself that takes a bit of time I would like to get out of the way, as I need to convert hundreds of models. Thus why I want the 3ds max files - I can pretty them up at a later period (now is a troubled time for me).
Some news : my computer died "recently" (well, a good month ago, or a bit more) and it's expected to be returned from the customer service in a bit less than 2 weeks. Then, I'll be able to continue my glorious model conversion duty.