Since the patch, my editor freezes up like crazy when I have a custom texture imported to replace an existing unit's skin.
It freezes up for like 1-2 minutes before finally displaying the unit, and subsequently keeps freezing as long as the unit is still in the display port.
Who else has this problem? And does anyone not have this problem or has fixed it?
Before the patch, everything is smooth, since my computer specs are relatively high end. If this is a problem that everyone has, then hopefully it'll be fixed by blizz soon.
I have this problem as well now, so it obviously hasn't been fixed. It's interesting to note though that this problem only happens with importing textures directly into the mpqs for reskinning models.
Using the editor to bring in new textures for terrain still works fine.
But that'll reduce texture quality, as there is no need to regenerate mip maps, but i will try it as a workaround. Nobody else that works with custom textures for units has this problem?
Since the patch, my editor freezes up like crazy when I have a custom texture imported to replace an existing unit's skin.
It freezes up for like 1-2 minutes before finally displaying the unit, and subsequently keeps freezing as long as the unit is still in the display port.
Who else has this problem? And does anyone not have this problem or has fixed it?
Before the patch, everything is smooth, since my computer specs are relatively high end. If this is a problem that everyone has, then hopefully it'll be fixed by blizz soon.
I have this problem as well now, so it obviously hasn't been fixed. It's interesting to note though that this problem only happens with importing textures directly into the mpqs for reskinning models.
Using the editor to bring in new textures for terrain still works fine.
@syxar: Go I've had troubles with mip maps recently that's been causing freezing/crashing (albeit in game). This seems to resolve it
@SexLethal: Go
But that'll reduce texture quality, as there is no need to regenerate mip maps, but i will try it as a workaround. Nobody else that works with custom textures for units has this problem?