Is there any good documentation out there specifically about making SCII models with Blender? I apparently suck tonight because I've been looking but I can't really find what I want. What I'm hoping to do is use the existing models as bases, then modify them as needed. But I can't seem to find where the models are stored, and moreover, even if I did find one, I'm not certain how to apply this program to it yet. I found a basic generic Blender tutorial but I doubt it'll help me much with making SCII models beyond the most basic of functions.
If anyone can point me in the right direction it would be hugely appreciated.
The .m3 files are the "SC2 models". They are inside folders like Assets/Units/Terran/Marine/, either use MPQ editor or use the Galaxy Editor to export, check inside Previewer.
There's only a M3 plugin for 3DSMax so far that we know of. You could probably still do your design work in Blender and import into 3DSMax later, and then export to M3 format from there.
But if you plan to edit existing M3's then you'd definitely need 3DSMax to import the m3 files first, where you go from there is up to you.
Search "m3 plugin" in this forum for more info on that.
Aha, so I'm using the wrong program to begin with. That explains a lot. I was really hoping I could do this without having to buy anything. Sigh. So much for that. Wish I had more disposable income.
And it's been many years since I was a student. But thank you anyhow. :p At least now I know what I need to get in order to begin doing this. I'll just have to stick to my less complex mapmaking ideas for now.
Is there any good documentation out there specifically about making SCII models with Blender? I apparently suck tonight because I've been looking but I can't really find what I want. What I'm hoping to do is use the existing models as bases, then modify them as needed. But I can't seem to find where the models are stored, and moreover, even if I did find one, I'm not certain how to apply this program to it yet. I found a basic generic Blender tutorial but I doubt it'll help me much with making SCII models beyond the most basic of functions.
If anyone can point me in the right direction it would be hugely appreciated.
The .m3 files are the "SC2 models". They are inside folders like Assets/Units/Terran/Marine/, either use MPQ editor or use the Galaxy Editor to export, check inside Previewer.
There's only a M3 plugin for 3DSMax so far that we know of. You could probably still do your design work in Blender and import into 3DSMax later, and then export to M3 format from there.
But if you plan to edit existing M3's then you'd definitely need 3DSMax to import the m3 files first, where you go from there is up to you.
Search "m3 plugin" in this forum for more info on that.
If you happen to be a student you can get 3D Studio Max for free.
Aha, so I'm using the wrong program to begin with. That explains a lot. I was really hoping I could do this without having to buy anything. Sigh. So much for that. Wish I had more disposable income.
And it's been many years since I was a student. But thank you anyhow. :p At least now I know what I need to get in order to begin doing this. I'll just have to stick to my less complex mapmaking ideas for now.
Thanks, both of you.
@KnifeSmile: Go
http://www.sc2mapster.com/assets/blender-m3-plugin/?page=3
wat
i just googled it, it came up as one of the first results