You can use a Unit Order Queue validator to determine if a unit uses an ability on another unit. Big issue is linking the two objects if there is more than one pair. Someone made a trigger library for waygates which you might find useful.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
You can use a Unit Order Queue validator to determine if a unit uses an ability on another unit. Big issue is linking the two objects if there is more than one pair. Someone made a trigger library for waygates which you might find useful.
You can use a Unit Order Queue validator to determine if a unit uses an ability on another unit. Big issue is linking the two objects if there is more than one pair. Someone made a trigger library for waygates which you might find useful.
Still how many of these units will there be? maybe you could create them and link them with a conjoined behaviour and then move them to their destination. You could then have a buff that uses enumerate area to look for units using the order queue to right click it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Still how many of these units will there be? maybe you could create them and link them with a conjoined behaviour and then move them to their destination. You could then have a buff that uses enumerate area to look for units using the order queue to right click it.
I don't know how to do it. Can you answer in more detail? Or send an example, please? I'm still learning in editor.
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In the pictures I showed what I want to do. How to create it?
You can use a Unit Order Queue validator to determine if a unit uses an ability on another unit. Big issue is linking the two objects if there is more than one pair. Someone made a trigger library for waygates which you might find useful.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Still how many of these units will there be? maybe you could create them and link them with a conjoined behaviour and then move them to their destination. You could then have a buff that uses enumerate area to look for units using the order queue to right click it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg