I try to make an ultralisk mimic a forcefield. A force field casted on enemy units "pushes" them away from the force field. I want an ultralisk to constantly push nearby enemy units away from it´s body.
I think I was a bit unclear. In the same way that a friendly unit pushes away other friendly units, I want the ultralisk to do that vs the enemy. If you move-command it through an enemy army the ultralisks will push enemy units away, just as if the units were friendly. (It´s not a force that "shoots" away enemy units from it´s body.
I thought there was a flag or something to toggle this, but I can´t find any. Is there any other way?
well the force effect can do it. just put the range of the push to 0.01 and it will look likes hes just moving them aside.
but im pretty sure their is a * PUSHABLE* flag on units.
Movement - Push Priority (unit filed)
Units with a higher number in this field are unable to be blocked by units of a lower number by being able to push them out the way
Units with equal numbers in this field are unable to significantly move stationary units
The push priority concerns only the own units and allied units ( if the alliance aspect pushable is turned on ). For eneny units (or allied without the pushable aspect of the alliance) you need the force field effect like you have mentioned it.
The push priority concerns only the own units and allied units ( if the alliance aspect pushable is turned on ). For eneny units (or allied without the pushable aspect of the alliance) you need the force field effect like you have mentioned it.
Thats actually wrong, if the push priority of one unit is lower than the other, it gets pushed, even if it is an enemy.
I try to make an ultralisk mimic a forcefield. A force field casted on enemy units "pushes" them away from the force field. I want an ultralisk to constantly push nearby enemy units away from it´s body.
How can this be done?
hey ,
you can look at this tutorial , it explains force effects ( what u need ) + probably periodic effects,
http://www.sc2mapster.com/forums/resources/tutorials/9021-data-force-effects-intermediate-difficulty/#posts
@Kabelkorven: Go
Does this make any sense? The Ultralisk is a melee attacker. If it pushes the enemies away, how does it make any damage? :O
It is for a special map where the ultralisk will have a different role ^^
I think I was a bit unclear. In the same way that a friendly unit pushes away other friendly units, I want the ultralisk to do that vs the enemy. If you move-command it through an enemy army the ultralisks will push enemy units away, just as if the units were friendly. (It´s not a force that "shoots" away enemy units from it´s body.
I thought there was a flag or something to toggle this, but I can´t find any. Is there any other way?
well the force effect can do it. just put the range of the push to 0.01 and it will look likes hes just moving them aside.
but im pretty sure their is a * PUSHABLE* flag on units.
Movement - Push Priority (unit filed)
Units with a higher number in this field are unable to be blocked by units of a lower number by being able to push them out the way Units with equal numbers in this field are unable to significantly move stationary units
found here: http://www.sc2mapster.com/wiki/galaxy/data/units/
@Selfcreation: Go
The push priority concerns only the own units and allied units ( if the alliance aspect pushable is turned on ). For eneny units (or allied without the pushable aspect of the alliance) you need the force field effect like you have mentioned it.
Thats actually wrong, if the push priority of one unit is lower than the other, it gets pushed, even if it is an enemy.
@Kueken531: Go
Hm, maybe I have mixed something up, sorry.