I have two healing abilities, one that regens energy and one with health. I duplicated the medic heal first and tried it to make sure it worked and it works... Then I changed the effect so I could make it regen energy and have it not have to target biological units and for some reason the noise and the plus things over the units head never go away. I don't understand why since the only thing I changed was 2 values in the effect. How can I fix this?
This is your actor event. You haven't set it up to "destroy" itself when the effect turns off. The effects and behaviors that fire are totally unlinked to their visual effects until you go in and dictate it exactly under the actor events.
I have two healing abilities, one that regens energy and one with health. I duplicated the medic heal first and tried it to make sure it worked and it works... Then I changed the effect so I could make it regen energy and have it not have to target biological units and for some reason the noise and the plus things over the units head never go away. I don't understand why since the only thing I changed was 2 values in the effect. How can I fix this?
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@fishy77: Go
This is your actor event. You haven't set it up to "destroy" itself when the effect turns off. The effects and behaviors that fire are totally unlinked to their visual effects until you go in and dictate it exactly under the actor events.
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