I already checked there and it did not do the trick. But perhaps you did not understand what I intend to do.
I intend to make it so that more than one worker mine a mineral field simultaneously. I do not want it to be 'everybody wait in line for the first guy to finish'. I want the workers to ignore the queue and just mine at will.
While I'm on this quiry, I would also like to ask how exactly can I make it so that, lets say the Protoss Mothership, if it has resource receiving turned on, how do I make it show the current number of workers mining mineral fields above its head?
For the second time. Go to the Unit actor of your mothership (the one you have made able to receive resources) and adjust the UI: Status Harvester Data fields so that they are like the nexus.
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Greetings.
Can anyone tell me how to increase the number of workers capable of mining a mineral field simultaneously?
I figured it would be in the worker 'Gather' ability, but it seems I was wrong.
Thanks.
The Stats: Ideal Harvester Count field of the Resource behaviour used by the mineral fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I already checked there and it did not do the trick. But perhaps you did not understand what I intend to do.
I intend to make it so that more than one worker mine a mineral field simultaneously. I do not want it to be 'everybody wait in line for the first guy to finish'. I want the workers to ignore the queue and just mine at will.
While I'm on this quiry, I would also like to ask how exactly can I make it so that, lets say the Protoss Mothership, if it has resource receiving turned on, how do I make it show the current number of workers mining mineral fields above its head?
Oh, so you mean the Bypass Resource Queue flag under the Stats: Flags field of the Harvest ability (like the mule does)?
Under the Unit type actor for the unit there are three fields beginning with UI: Status Harvester Data.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I've found the 'Bypass Resource Queue' flag but... Why do I need the 'UI: Status Harvester Data' for?
"how do I make it show the current number of workers mining mineral fields above its head?"
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@Alevice: Go
Very subtle...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
too lazy to write, bite me
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
At least we know you attempted to write.
@DOOMEDEARTH: Go
Is anybody going to tell me how to put the (Actor?) that tells the number of workers above the unit which receives resources?
For the second time. Go to the Unit actor of your mothership (the one you have made able to receive resources) and adjust the UI: Status Harvester Data fields so that they are like the nexus.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks!