So I get that the 4 variations of the model have to do with the behaviors it has... problem is that I can't get to start in a different variation without making it go through an animation first. I still want to be able to morph it appropriately from 1 variation to another, too, just not when it's first created. What actor message do I need?
check in the actor events for the model, and try doing some model swaps.. or perhaps take a look at what the animation names are in the previewer and use events to get him into the variation. ( im not sure if its animation names or different models that make up the 4 variations of ares). If you want him starting in a certain variation, use the event "actor creation" and set it to whatever. Just make sure their arent any other conflicting "actor creation" events.
It's actually different variations of the same model. So when I set it to be a different animation upon creation, it plays its "transform" animation first to get there. I want it to be created in a different form, not be created then doing the transform animation right off the bat. I think I need to add a certain actor message (or delete one of the existing ones?)
Never actually tried doing what you're doing, but would making four BSD animation events based on behaviour on condition work?
Looking at the A.R.E.S actor, It's forms are under the animations Stand A, Stand B, Stand C, Stand Work. So for your BSD animations, you could cut out the opening, and just use content and closing.
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So I get that the 4 variations of the model have to do with the behaviors it has... problem is that I can't get to start in a different variation without making it go through an animation first. I still want to be able to morph it appropriately from 1 variation to another, too, just not when it's first created. What actor message do I need?
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bump
plz help, still stumped
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check in the actor events for the model, and try doing some model swaps.. or perhaps take a look at what the animation names are in the previewer and use events to get him into the variation. ( im not sure if its animation names or different models that make up the 4 variations of ares). If you want him starting in a certain variation, use the event "actor creation" and set it to whatever. Just make sure their arent any other conflicting "actor creation" events.
@Dangel1234: Go
It's actually different variations of the same model. So when I set it to be a different animation upon creation, it plays its "transform" animation first to get there. I want it to be created in a different form, not be created then doing the transform animation right off the bat. I think I need to add a certain actor message (or delete one of the existing ones?)
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Final sad bump :(
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Never actually tried doing what you're doing, but would making four BSD animation events based on behaviour on condition work?
Looking at the A.R.E.S actor, It's forms are under the animations Stand A, Stand B, Stand C, Stand Work. So for your BSD animations, you could cut out the opening, and just use content and closing.