its probably because you've set them to 2d instead of 3d world. go to the sounds tab, find the sound you're playing, go into the sound assets (the main one where you select the actual file) and change the 2d part to 3dworld. that should fix it for ya little man-
Ahh, I've had this problem before. You need to go to the Sound in question, then pull up Volume Rolloff Points. This is a graph that controls the volume of a sound from the sound origin to the current focused camara for the player. If it is like what I had, it had been set to max volume up to 100 distance and the next point was 0 volume at 1000 distance (lol). All you need to do is adjust those 2 points to something more sane. You can, of couse, do some funky stuff, like make a sound full volume if you are close, or very far, but mute in between.
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When for example Dark Swarm is cast anywhere on the battlefield, all players can hear the cast sound no matter where on the map they are!
How to limit sounds so they are only heard at the area? (Like normal sounds)
I compare my actors + sounds to the normal SC2 stuff, and I do not find anything odd about them.. O_o
@Kabelkorven: Go
its probably because you've set them to 2d instead of 3d world. go to the sounds tab, find the sound you're playing, go into the sound assets (the main one where you select the actual file) and change the 2d part to 3dworld. that should fix it for ya little man-
Ahh, I've had this problem before. You need to go to the Sound in question, then pull up Volume Rolloff Points. This is a graph that controls the volume of a sound from the sound origin to the current focused camara for the player. If it is like what I had, it had been set to max volume up to 100 distance and the next point was 0 volume at 1000 distance (lol). All you need to do is adjust those 2 points to something more sane. You can, of couse, do some funky stuff, like make a sound full volume if you are close, or very far, but mute in between.