Hey guys, I'm having problems when importing some models to Blender, it doesn't mind if I do it directly importing them with Blender itself or using the M3ToXML.py addon. Some of these models are HighTemplarPortrait.m3 or CerberusDeath.m3. I'd like to know what it's happening or if there's a way of solving it. Thank you.
I also have some problems with blender and Starcraft II models. I choose to use this thread as a more general area for encountered problems when using blender. So without further ado.
I've created some new models using existing models that I import through the m3 addon thing.
However when I export the model in as finished product I encounter trouble in-game.
The unit that uses the model can no longer be selected through a drag-box. (which is infuriatingly annoying)
Does anyone know how to solve this?
because I've also tested this with just taking a basic SC2 unit and just only swapped the model... and then the problem remains, leading me to believe that its something about the model why it can't be selected properly.
@WingedArchon: Go the fuzzy hit tests were removed or changed somehow. From my own experience the bones are still there, but their volumes were deleted, so you need to open the original model and check what they were, then add those values for your model.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey guys, I'm having problems when importing some models to Blender, it doesn't mind if I do it directly importing them with Blender itself or using the M3ToXML.py addon. Some of these models are HighTemplarPortrait.m3 or CerberusDeath.m3. I'd like to know what it's happening or if there's a way of solving it.
Thank you.
@TheSC2Maniac: Go Contact PrintIn, he usually tries to figure out what's wrong so he can fix the issue.
@TheSC2Maniac: Go
I fixed the import of the two models you mentioned.
@println: Go
Thank you, I'll try it later. Whenever I see some problems when importing models I'll report it to you so you can fix it.
Hi,
I also have some problems with blender and Starcraft II models. I choose to use this thread as a more general area for encountered problems when using blender. So without further ado.
I've created some new models using existing models that I import through the m3 addon thing.
However when I export the model in as finished product I encounter trouble in-game. The unit that uses the model can no longer be selected through a drag-box. (which is infuriatingly annoying)
Does anyone know how to solve this? because I've also tested this with just taking a basic SC2 unit and just only swapped the model... and then the problem remains, leading me to believe that its something about the model why it can't be selected properly.
Custom Campaign Initiative
@WingedArchon: Go the fuzzy hit tests were removed or changed somehow. From my own experience the bones are still there, but their volumes were deleted, so you need to open the original model and check what they were, then add those values for your model.