Just a heads up. After several hours, I have managed to reverse the signature protection =p
Thus, once again there is no safe method atm for preventing cheating. Just keep updating your encryption schemes to make it more annoying for us hackers!
Server sided bank files lol. I dont think thats gonna happen considering the already miniscule capacity they give you guys for storing maps =p
This plus the fact that you can 100% rely on Blizzard not to give a crap ever since its been merged with Activision. Its sad but true
This all boils down to how much battle net 2 sucks =[
well, compared to maps or mods, banks are just a few KB big, so it shouldnt be a big deal.
Even a few KB will generate terrabytes of traffic.
Banks are such a small and unimportant feature (on the grand scale) that they'll probably not put that much work into making it better.
Even a few KB will generate terrabytes of traffic.
Banks are such a small and unimportant feature (on the grand scale) that they'll probably not put that much work into making it better.
90% of my bank files are 1kb. There are 1,073,741,824kb in a tb. A 1tb external harddrive costs around £60.
In addition, I dare say the traffic generated has to be tiny. WoW has many more players than SC2, and WoW's stat tracking is much more extensive than anything used by SC2 banks. WoW copes fine. I'm not going to claim to be up on the technical side of how this could be done, but I would be very skeptical of "We don't have the hardware" as an excuse for not having server side banks.
I believe it's more about the time it takes to implement this feature than the actual know-how. While I am one of the first to stand in line and bash Blizzard for being dummy heads, I also know that they ARE at least attempting to remedy various problems based on whatever priorities they've weighed at HQ.
Unfortunately, the Mapping Community isn't at the top, thus we need to be patient. . . which sucks. . .
Even a few KB will generate terrabytes of traffic.
Banks are such a small and unimportant feature (on the grand scale) that they'll probably not put that much work into making it better.
I don't think it would be much of an issue even then, considering the amount of traffic they would already use
- every time you do anything in battle.net, like view the custom games list
- every time you try a new map and download that 6mb file etc.
WoW use subscription payment model to pay for server cost and storage. SC2 does not, every incurring costs will have to be from sales only.
That said, even if the costs is minuscule, they do have other priorities other than mapmaking right now. If we only consider mapmaking, bank protection is not even a top priority.
For now just use bank as configuration file for your map, just give up any hope of online ranking or online rpg data (hacking in single player mode -> no fun)
WoW use subscription payment model to pay for server cost and storage. SC2 does not,
Hopefully something may change with the marketplace implementation. Personally I wouldn't mind (from the mapmaker point of view) giving a few bucks just to safely store players bank data on the Blizz's server
WoW use subscription payment model to pay for server cost and storage. SC2 does not, every incurring costs will have to be from sales only.
They are only going to add a marketplace if they think it will make them money somehow, so they should allocate some of that money to online banks imo.
In reality though, they should be able to create a signature that isn't easily hacked if they use character ID, author etc. So even offline banks could work properly if they would fix them and stop them getting wiped.
Just a heads up. After several hours, I have managed to reverse the signature protection =p Thus, once again there is no safe method atm for preventing cheating. Just keep updating your encryption schemes to make it more annoying for us hackers!
Released app: http://www.d3scene.com/forum/starcraft-2-hacks/54245-kalafinas-code-generator-custom-maps.html
I have not bothered to obfuscate the dlls, so you can easily browse the signature generator code if you so wish to ^_^ Have a nice day!
My map is 100% protected against hacking.
I use no protection, there is nothing to hack, so you can't hack it. =P
My map is on the pill plus I force players to use condoms when they play it.
Hopefully they plan on adding online banks when they add the marketplace. If they don't, then I have no hope in them.
If they are smart they will also add a special 'global' bank for each map, so you can store high scores etc.
Keep doing what you're doing mate :) Every time the local bank file gets hacked it brings us closer to server side bank files.
That would only be true if blizzard actually gave a crap unfortunately =)
Server sided bank files lol. I dont think thats gonna happen considering the already miniscule capacity they give you guys for storing maps =p This plus the fact that you can 100% rely on Blizzard not to give a crap ever since its been merged with Activision. Its sad but true
This all boils down to how much battle net 2 sucks =[
@Kalafina: Go
well, compared to maps or mods, banks are just a few KB big, so it shouldnt be a big deal.
Yeah, and each player could save his own "custom games saves" in his personal space.
Even a few KB will generate terrabytes of traffic.
Banks are such a small and unimportant feature (on the grand scale) that they'll probably not put that much work into making it better.
90% of my bank files are 1kb. There are 1,073,741,824kb in a tb. A 1tb external harddrive costs around £60.
In addition, I dare say the traffic generated has to be tiny. WoW has many more players than SC2, and WoW's stat tracking is much more extensive than anything used by SC2 banks. WoW copes fine. I'm not going to claim to be up on the technical side of how this could be done, but I would be very skeptical of "We don't have the hardware" as an excuse for not having server side banks.
I believe it's more about the time it takes to implement this feature than the actual know-how. While I am one of the first to stand in line and bash Blizzard for being dummy heads, I also know that they ARE at least attempting to remedy various problems based on whatever priorities they've weighed at HQ.
Unfortunately, the Mapping Community isn't at the top, thus we need to be patient. . . which sucks. . .
Q.Q x 100
I don't think it would be much of an issue even then, considering the amount of traffic they would already use - every time you do anything in battle.net, like view the custom games list - every time you try a new map and download that 6mb file etc.
WoW use subscription payment model to pay for server cost and storage. SC2 does not, every incurring costs will have to be from sales only.
That said, even if the costs is minuscule, they do have other priorities other than mapmaking right now. If we only consider mapmaking, bank protection is not even a top priority.
For now just use bank as configuration file for your map, just give up any hope of online ranking or online rpg data (hacking in single player mode -> no fun)
Hopefully something may change with the marketplace implementation. Personally I wouldn't mind (from the mapmaker point of view) giving a few bucks just to safely store players bank data on the Blizz's server
They are only going to add a marketplace if they think it will make them money somehow, so they should allocate some of that money to online banks imo.
In reality though, they should be able to create a signature that isn't easily hacked if they use character ID, author etc. So even offline banks could work properly if they would fix them and stop them getting wiped.