You better check tutorials and read about making models before buying because it's not an easy thing to do. Better yet, download Blender which is a free 3D modelling program
Well... with micro transactions coming up this could open path to some great games using WASD not viable at the moment and with fraction of them being sold, this could be a revenue source for them. Not to mention that if custom games scene grows, overall game sale might peak up
There was a SC2 charity stream and world record breaking at the same time a while ago where guy streamed non-stop for 99h (at least that was his target).
He obviously ate and drank but didn't sleep. Damn... too bad I forgot his name
I'm not a lawyer nor do I know a thing about copyright law but I think you ain't breaking it with donation plead. Are you? Sure you would have to say that money go for website maintenance or w/e but...
Please enlighten me
Edit: I agree that asking for donations before project is finished is somewhat... out of place
Or to avoid multiple periodic triggers running constantly in the background you could make an event when LMB is down, check which player's it is and then turn on periodic trigger to check if LMB is still pressed down, if not ("Else" part) turn periodic trigger off
Can't you make If then else periodic? It doesn't have to be insanely repetitive.. 0,5 would suffice I guess (depending on how accurate you want it to be)
AFAIK you have to have two separate units: the base for the turret and turret itself. You place the base via triggers, data (build) or w/e and then place turret on top of it via triggers. With this done you can manipulate the turret however you like
There is an attachment tutorial but I believe making a zealot look convincingly you would need to make some 3D modelling since zealot does not have any shooting animation.
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Pikaling for consideration
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@xcorbo: Go
Out of curiosity... 4 of them?
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You better check tutorials and read about making models before buying because it's not an easy thing to do. Better yet, download Blender which is a free 3D modelling programNvm I missed "Max Design" part
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So one guy after playing Night of the Dead went into a melee game to practice and to his surprise the UI remained the same, modified.
He posted screenshot on Reddit and apparently lots of folks like this UI better than standard melee:
http://www.reddit.com/r/starcraft/comments/xs4cq/weird_interface_glitch_with_15_wtf/
Just letting you guys know what people like
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I wish I could downvote people in here or even better... slap them for stupidity
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@Mille25: Go
Well... with micro transactions coming up this could open path to some great games using WASD not viable at the moment and with fraction of them being sold, this could be a revenue source for them. Not to mention that if custom games scene grows, overall game sale might peak up
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And there you got me hoping for an entirely new race project I hadn't heard of yet... Too bad those are same old models.
Could you show us a gameplay with this new race? I'd like to see how it all looks put together
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There was a SC2 charity stream and world record breaking at the same time a while ago where guy streamed non-stop for 99h (at least that was his target).
He obviously ate and drank but didn't sleep. Damn... too bad I forgot his name
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I'm not a lawyer nor do I know a thing about copyright law but I think you ain't breaking it with donation plead. Are you? Sure you would have to say that money go for website maintenance or w/e but...
Please enlighten me
Edit: I agree that asking for donations before project is finished is somewhat... out of place
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@Karawasa: Go
this. Have a like good Sir
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Or to avoid multiple periodic triggers running constantly in the background you could make an event when LMB is down, check which player's it is and then turn on periodic trigger to check if LMB is still pressed down, if not ("Else" part) turn periodic trigger off
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Can't you make If then else periodic? It doesn't have to be insanely repetitive.. 0,5 would suffice I guess (depending on how accurate you want it to be)
Periodically check
If LMB down - do your stuff
Else - stop action
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AFAIK you have to have two separate units: the base for the turret and turret itself. You place the base via triggers, data (build) or w/e and then place turret on top of it via triggers. With this done you can manipulate the turret however you like
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There is an attachment tutorial but I believe making a zealot look convincingly you would need to make some 3D modelling since zealot does not have any shooting animation.
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Someone on /r/starcraft just found this project's video on YT and the post is currently top4.
Talk about pressure