Thanks ;) Let's hope you aren't the only one who sees it this way :p
We'll do our best to bring it out as quickly as we can, but Zelda is busy with school and my mapping relies heavily on my motivation, which is something I seem to be lacking lately >.> I just end up playing games instead of working on the map or UI images.
Also, Xcorbo seems to have been struck by a case of irony: Having his teeth removed gave him time to work on a 3D model of teeth (Bite)
Hope you're not having a too bad time, Corbo ;)
Case of irony, indeed... But who and why would ever remove a poor guy's teeth? Tooth fairy got greedy? Or her managers had threatened her with dismissal unless she increase her productivity? And why didn't XCorbo fight for his teeth? Or he lost his teeth within the fight? I hope so. The best way a man could lose something...
Yea, I had the terrain editor open at the same time and it kinda killed my FPS, plus we need to put in a system to get rid of all the Tall Grass units when they're out of range to reduce lag (The unit count adds up pretty quickly). I could actually try other methods for activating wild battles that dont need the grass to be actual units, but Ill have to talk to some other people about actors first.
Also added a ton of water type moves today, bringing us up to a total of 115 moves. Here's an image of Surf (Looks far less impressive while still :( )
The Stardex looks really nice. It's simplistic which isn't a bad thing, the colors seem to coordinate well and the information seems well organized. The only minor thing that bothers me is the deep blue hurts my eyes if I look at it for over a minute (am I the only one?). I'm not sure if you would like going for a lighter color scheme so maybe you could tweak the blue a little if you want to keep it dark.
Thanks for the feedback.
It doesn't hurt my eyes, but I'm not usually sensitive to such stuff in the first place :/ Changing color is easy though, so if I receive more feedback on it I will (It may be easy to change it, but doing so now would take a good amount of time I could spend doing something far more useful)
On another note, I started adding more zones and the lack of starmon variety is really becoming a handicap, so I'll be focusing on adding more starmon for a while. Here are the five newest additions to the world:
The little spider is Shal and it rock type, it evolves into Shelo and gains the ice type as well, and trading it evolves it into Shelob. They lack health, but have good physical defense, special attack and speed, while the other stats are around average.
Then there is the scantipede (With the super imaginative name "Skaropede") which is bug type, it evolves into the scorpion (Skarr) at level 25 and gains the fire type as well as some very nice offensive stats, but while they aren't too extreme it keeps balanced defenses as well.
If you want me to give a short description on any other evolutionary line, check the stardex screenshot I posted earlier and name one. The only starmon currently in that arent on its list are most of the starters, and those share identical stats with the Pokemon: Red/Blue starters.
The evolved scorpion will only be found in the desert, but I'm thinking of making the skaropede/scantipede possible to be found in other zones (Not particularly common nor rare, maybe about a 10% chance to spawn)
Here's the next set of starmon, all of which are single evolution chains, meaning they only evolve once.
Starting in the top left we have Oculus and Octulu. They are psychic, rather slow, but have a good Sp.Atk and Sp.Def stat (110), and high base health (130), but their physical stats and speed are relatively bad.
Then come Buwas and Buwaya, the two crocodiles (water type obviously). Their speed isn't great, and their highest stat is their attack stat, but the rest of the stats are all decently high, making Buwaya a very well rounded starmon.
Repo and Correp are up next (The red dudes. Fire type). They're fast and have high attack and special attack stats, but their health and defenses aren't great.
Last but not least, Minishark (Terraria reference, for those who don't get it) and Wailshark (Wailord reference). Obviously water types, Minishark has pretty good base stats for an unevolved starmon, mostly because it doesn't evolve until level 40. Minishark is more offensively oriented, with high attacks and speed.
Wailshark has almost identical base stats to Wailord, with the exception of even higher base health - Instead of the 170, it has a whole 190. (Stats in pokemon and starmon are usually kept beneath 140, very few pokemon actually have base stats of 130, like Gengar's Sp.Atk.). It's defenses are pretty damn low, at only 45, its speed is merely 60, but it still has decent attack stats of 90.
Also, seeing as there simply won't be as many 3-part evolution chains in starmon (There wont be even closely as many starmon as actual pokemon nowadays), I'm giving pretty much all final stage pokemon a total base stat value of 520 (which usually only good 3rd stage pokemon have) to increase the amount of viable picks people will have in the lategame. The early 3stage bugs (Caterpie/Metapod/Butterfree equivalent) won't have those high base stats because they simply evolve too fast, so they'd end up being the most powerful starmon until about levels 25-36
WOW so many SEXY UPDATES now thanks for all the information, Keep up the EVEN MORE IMPRESSIVE WORK your doing on the map can't wait to play.
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Ok, look, I can' read the entire thread atm, but I can not wait for this map to come out! I'm hyped up! I would love it if you include Ralts, Kirlia, Gallade and Gardevoir. Would be absolutely awesome. That's probably my favorite evo chain ever. Srys (Tarals, Palts or Larts), Neria (Emulia or Amoria) are name ideas for the first two. I'm trying to keep roots and it's not working out so well. Oh well.
Hey, sorry for not answering earlier, didn't check the thread. Ralts/Kirlia/Gardevoir were my favourite pokemon as well ;) Unfortunately we don't have any custom models for em, so we can't make em.
Just Checking in to see if there are any UPDATES you can SHARE. Thanks for your Response.
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My Projects:
Sorted Multiplayer Leader Board
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Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
I love pokemon (The first 2 generations) However, I would imagine that it would have been waaaayyyy easier to take this arena content and mimic Yugioh DUel monsters. I would also think that you could publish 8 different maps that share the same data bank in which players can catch unique starmon on the map.
Almaity has been saying he/she's too distracted with other games and stuff :P.
My only intention is to show my Interest and support in there Map Project, and keep it in the Active Thread Topics on Main Page to help grow more Interest in this MAP as I believe it, Star Battle, and Empires are the Few TOP quality maps not made by Blizzard.
The only easier to make maps are very basic Mass Attack Games were you only have to rename units add about 30 triggers then publish. Any decent map with some quality required are not easy unfortunately or there'd be tons of RPG's, FPS, or custom maps based on Popular Themes such as Dragon Ball / Yu-Gi-Oh! / Pokemon / ECT. Surprisingly even Mass Attacks are not mass produced for Star Craft 2 like they were in Brood War.
I've enjoyed all Generations of Pokemon, what is about Generation 3 and onward that made not want to get them?
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My Projects:
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Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
Making easy things is no fun :p I end up spending hours on single attacks simply to perfect my complex actor work.
As for everyone else, we haven't been working much on it. Zelda is probably busy with school (Or something else, but I'm guessing school), and I play way too many games unfortunately. (Play LoL whenever my friends are available (Diana is amazing :p ), which is maybe around once a day, then got a terraria server with another friend, Orcs Must Die 2 whenever Mozared is around, Diablo 3 and a Tekkit server (Minecraft mod) with another couple of friends. While all groups are unavailable most of the time, ONE of them is usually around >.> I really need to learn to say "no" when someone asks me for a game, lol)
As for what we're "currently" working on... I don't know, I just do what I feel like. I've got some 20ish imported models that are currently unused and need to be turned into starmon, I've still got roughly 50 attacks to make, have to create the data aspect of the world-used HM Surf, images for the inventory, shop, trainer card and arena UI.
As for when this will be playable... Soon(TM). I can't say for sure, we technically have everything in for an alpha test or so - The first quest, 3 and a half zones and around a dozen arena trainers (easy to add more) are all done, I believe Zelda finished many of the abilities, we need more items, some random events and the rest of the zones, starmon and arena trainers/quests and of course legendary encounters and we're pretty much done. We've got many attacks already, enough to finish the move lists for multiple starmon (certain types are still lacking moves, like ghosts), and a good amount of starmon.
I'm actually gonna open the map right now and see what I can work on :)
And for the record, posting is encouraged and helps us stay motivated :p
Thanks for the update, glad to hear your having fun while working on it when you can. 50 more attacks wow your very through, basically making the whole game for the 1st release. Plus the more starmon you still plan to add sounds like your almost at 100 starmon THAT'S CRAZY WICKED in my opinion ( If I'm counting right the 20 to 30 starmon you said you had plus the some 20ish more you're going to turn into starmon)
I'm liking the sound of images for the inventory, shop, trainer card and arena UI. I take it your gonna have Trainer's with Backpacks for Potions, Starballs ect. Sounds really exciting Great work and thanks for your Dedication to this Map.
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Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
Wanted to post another update. I worked on some moves, but this time I didnt go for standard pokemon moves and took some off of Trieva's list, so I'll write down what I did:
Psyche Shield
(Psyco Shield from Trieve)
"Erects a psychic barrier around the team, preventing the opponent from inflicting status ailments and seeing your health."
I'm thinking of disabling stat mods from the opponent as well. Zelda still has to do the trigger work for this one. This lasts for five turns and I think it could come in handy, as it denies important information to your opponent (They don't see how much damage they did. Imagine their surprise if you stacked defense EVs on one of your starmon, the thing wore off and they see they barely did any damage)
Overdrive
"The casters bodily functions go into overdrive increasing all stats for two turns, but crashing afterwards."
This increases all stats, including Evasion and Accuracy, by one stage. After two turns all stats fall down 2 stages, which puts you at one stage below default. This one is more situational, and I think increasing it to 3 turns may be a good idea so that the advantage can be used better (Like, for example, baton passing the effect). I think this will be good on fast starmon that have U-Turn or Volt Switch, so that you can use those bonus stats and then just swap out before/as the stats are lowered, resetting them to their default. The bonus evasion will also be of help if someone is trying to get you with a lower accuracy move, and even if it hits, you got your bonus defense.
Body Warp
"The caster uses mystic energies to swap all statuses changes between itself and its target."
Now imagine you had Overdrive AND this, or any of the other moves that end up negatively affecting your stats. This move will also make team compositions that try to win by maxing out stat boosts and baton passing them between members more risky, as the stats can be stolen. (Remember, starmon have higher health than original pokemon, so people shouldnt end up focusing sheer damage and use stat moves, like you do early game with Leer)
Partial Paralyse
"Partially paralyses an opponent with an electrical shock, preventing it from dealing damage for one turn."
Did your opponent just use Lock On? Rain Dance? Overdrive? Solar Beam? Well, here's the move for you! Put an end to your opponents plans once and for all! ("Once and for all" in this case stands for one turn)
Rock Ram
"Charges at the enemy with enough force to break a rock, dealing damage and having a 50% chance to lower defense."
90% Accuracy
80 Power
It seemed like a pretty simple move to implement, and I had a perfect and simple idea for its visual, so its in. Also, I'm kinda stuck on rock moves, so I'll take what I can get.
Parasite
"Launches a toxic parasite, dealing damage, healing the caster and possibly even poisoning the enemy."
80% Accuracy
60 Power
30% poison chance
50% lifesteal
Stack some quiver dances and then fire this baby. The 60 power also means that starmon with the Technician ability will be absolutely amazing with this.
Phase Shift
"Shifts the casters body through the planes of existence, reducing defense but sharply raises special attack."
What else would ghost starmon want? Don't lie, you'll be doing an evil laugh every time you use this with Mortessus' incredibly high base Sp.Atk and then hitting your enemies with a Soulburn or Soulsteal (Damages/Steals energy in addition to damaging health. They're not in yet, but on my "must have" list)
Tectonic Strike
(Based off Trieve's "Fossil Weapons")
"Strikes the target while shifting the ground underneath. The caster hurts itself slightly, but raises its attack."
Power: 75
Accuracy: 100
Recoil: 50%
Type: Ground
I really like this move. It sounds simple, but it's got some depth. It's a recoil move, meaning the more damage you deal the more you hurt yourself. And it raises your attack, which means that each hit will damage you more than the previous one. High risk, high reward.
Also, never, ever, ever use this on a Wailshark - That monster has so much health and low defense you'll shit your pants when your own health bar drops by 75% from the first hit you make. I actually oneshotted myself once during testing using Tectonic Strike against a Wailshark while I already had a few attack ups.
On another note, Lifesteal seems to be amazing vs Wailshark :)
I'm thinking about allowing Skarr to learn Tectonic Strike via levelling, and Parasite via TM, and some move that ups sp.atk, allowing him to sustain his recoil via parasite lifesteal, the poison allowing him to focus on upping different stats every now and again, and then having the fourth move be a powerful physical one that can take out chunks of enemy health quickly.
Another thing, we finally got our bite model, which Zolden was so kind to make for us today. If he shows his face in this thread, please shower him with likes - he deserves it :)
I'm gonna be adding a lot of neat attacks now that I have this beauty at my disposal.
Dark Energy sounds somewhat complex and hard to implement. I take it it affects the opponent as well? Right now it seems like something that would only be useful against enemies that use a lot of stat moves and would be bad for any other fight :/ And no one's going to baton pass if you have that up anyway (Unless you pull off a surprise swap-out)
I think something like this would be more suited as a short duration move rather than an ability, and would just completely inverse stat moves (So if you debuff yourself, you actually buff yourself)
Yea, you're right with psyche shield. Only status ailment immunity then, should be good enough. Also, you can't really reduce the effectiveness of stat mods - They work on specific stages, 13 in total, 7 being the default and going 6 up or down through stat mods, and the stat is modified by a % depending on which stage it is at.
I think it's fine as it is, will see if people like it once it's released, if not I'll just make it immune to stat mods instead of ailments.
About TMs... Would have to discuss this with Zelda. But if we're going one-time TMs, I'm fairly certain we'll have a shop that sells all of them (At least after you find the first one of each kind) Would probably be a good "money sink" for the game actually.
The teeth model will be used for all the bite variants - There's quite a few of them. Bug bite, Hyper Fang, Super Fang, Poison Fang, Thunder Fang, Ice Fang, Fire Fang and Crunch. And I can still add more moves if I want to ;)
Yea, feel free to suggest more moves, already went over your previous list and these were more or less the only ones I found really interesting (If I need more moves I'll go over the list again) without being overly complex.
Here's a sceenshot of my "list":
Keep in mind that none of the bite variants is in yet (haven't updated the list after making bite itself either), so for example I'll have my eight and "last" bug move done today once I make bug bite. Also, the "Want" numbers are not definite - Just a sort of estimate. I might end up with more or less moves for that type.
Wow the Visuals you Show in the Lolketh VS Minishark are absolutely STUNNING, will you have The pokeballs for yourself too in the bottom left and for the opponent in top Right, and they go Gray instead of colored when that Starmon Faits. Another thing I was wondering would you be able to use The Child models and Adult Models of Stormwind's Human citizens for the Starmon trainers, and be able to choose if you want be a Child or Adult Trainer and which Gender you want to play as (Sadly there's no Teen Models in WoW that I recall). That way you can select your Trainer look along with your Starmon team.
The Moves Progress is WONDERFUL love all the detail you've put into making them so EPIC in my opinion, there designed very well Congratulations. I think I've said this before but you guys are doing ABOVE & BEYOND Incredible I think with this map. Good Job I can't wait to play it.
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@DaFunk86: Go
Thanks ;) Let's hope you aren't the only one who sees it this way :p
We'll do our best to bring it out as quickly as we can, but Zelda is busy with school and my mapping relies heavily on my motivation, which is something I seem to be lacking lately >.> I just end up playing games instead of working on the map or UI images.
Also, Xcorbo seems to have been struck by a case of irony: Having his teeth removed gave him time to work on a 3D model of teeth (Bite)
Hope you're not having a too bad time, Corbo ;)
Case of irony, indeed... But who and why would ever remove a poor guy's teeth? Tooth fairy got greedy? Or her managers had threatened her with dismissal unless she increase her productivity? And why didn't XCorbo fight for his teeth? Or he lost his teeth within the fight? I hope so. The best way a man could lose something...
I found Frank the Squiddy!
Zelda created our first quest!
Yea, I had the terrain editor open at the same time and it kinda killed my FPS, plus we need to put in a system to get rid of all the Tall Grass units when they're out of range to reduce lag (The unit count adds up pretty quickly). I could actually try other methods for activating wild battles that dont need the grass to be actual units, but Ill have to talk to some other people about actors first.
Also added a ton of water type moves today, bringing us up to a total of 115 moves. Here's an image of Surf (Looks far less impressive while still :( )
May I present, the new and awesome looking Stardex:
(This is the widescreen version. The gaps on the side of the big box dont exist on the 4:3 or 5:4 screens afaik)
The Stardex looks really nice. It's simplistic which isn't a bad thing, the colors seem to coordinate well and the information seems well organized. The only minor thing that bothers me is the deep blue hurts my eyes if I look at it for over a minute (am I the only one?). I'm not sure if you would like going for a lighter color scheme so maybe you could tweak the blue a little if you want to keep it dark.
@Imperfect1987: Go
Thanks for the feedback.
It doesn't hurt my eyes, but I'm not usually sensitive to such stuff in the first place :/ Changing color is easy though, so if I receive more feedback on it I will (It may be easy to change it, but doing so now would take a good amount of time I could spend doing something far more useful)
On another note, I started adding more zones and the lack of starmon variety is really becoming a handicap, so I'll be focusing on adding more starmon for a while. Here are the five newest additions to the world:
The little spider is Shal and it rock type, it evolves into Shelo and gains the ice type as well, and trading it evolves it into Shelob. They lack health, but have good physical defense, special attack and speed, while the other stats are around average.
Then there is the scantipede (With the super imaginative name "Skaropede") which is bug type, it evolves into the scorpion (Skarr) at level 25 and gains the fire type as well as some very nice offensive stats, but while they aren't too extreme it keeps balanced defenses as well.
If you want me to give a short description on any other evolutionary line, check the stardex screenshot I posted earlier and name one. The only starmon currently in that arent on its list are most of the starters, and those share identical stats with the Pokemon: Red/Blue starters.
@Trieva: Go
The evolved scorpion will only be found in the desert, but I'm thinking of making the skaropede/scantipede possible to be found in other zones (Not particularly common nor rare, maybe about a 10% chance to spawn)
Here's the next set of starmon, all of which are single evolution chains, meaning they only evolve once.
Starting in the top left we have Oculus and Octulu. They are psychic, rather slow, but have a good Sp.Atk and Sp.Def stat (110), and high base health (130), but their physical stats and speed are relatively bad.
Then come Buwas and Buwaya, the two crocodiles (water type obviously). Their speed isn't great, and their highest stat is their attack stat, but the rest of the stats are all decently high, making Buwaya a very well rounded starmon.
Repo and Correp are up next (The red dudes. Fire type). They're fast and have high attack and special attack stats, but their health and defenses aren't great.
Last but not least, Minishark (Terraria reference, for those who don't get it) and Wailshark (Wailord reference). Obviously water types, Minishark has pretty good base stats for an unevolved starmon, mostly because it doesn't evolve until level 40. Minishark is more offensively oriented, with high attacks and speed.
Wailshark has almost identical base stats to Wailord, with the exception of even higher base health - Instead of the 170, it has a whole 190. (Stats in pokemon and starmon are usually kept beneath 140, very few pokemon actually have base stats of 130, like Gengar's Sp.Atk.). It's defenses are pretty damn low, at only 45, its speed is merely 60, but it still has decent attack stats of 90.
Also, seeing as there simply won't be as many 3-part evolution chains in starmon (There wont be even closely as many starmon as actual pokemon nowadays), I'm giving pretty much all final stage pokemon a total base stat value of 520 (which usually only good 3rd stage pokemon have) to increase the amount of viable picks people will have in the lategame. The early 3stage bugs (Caterpie/Metapod/Butterfree equivalent) won't have those high base stats because they simply evolve too fast, so they'd end up being the most powerful starmon until about levels 25-36
@TheAlmaity: Go
WOW so many SEXY UPDATES now thanks for all the information, Keep up the EVEN MORE IMPRESSIVE WORK your doing on the map can't wait to play.
Ok, look, I can' read the entire thread atm, but I can not wait for this map to come out! I'm hyped up! I would love it if you include Ralts, Kirlia, Gallade and Gardevoir. Would be absolutely awesome. That's probably my favorite evo chain ever. Srys (Tarals, Palts or Larts), Neria (Emulia or Amoria) are name ideas for the first two. I'm trying to keep roots and it's not working out so well. Oh well.
Pikaling for consideration
@OceanFlex: Go
Hey, sorry for not answering earlier, didn't check the thread. Ralts/Kirlia/Gardevoir were my favourite pokemon as well ;) Unfortunately we don't have any custom models for em, so we can't make em.
@sigmapl: Go
Already have Probichu as a pikachu reference, and Zergling is already in use for another pokemon/Starmon, but thanks for the link ;)
MUST HAVE MAP NAOWSSS!!! lol
Just Checking in to see if there are any UPDATES you can SHARE. Thanks for your Response.
@TheAlmaity: Go
I love pokemon (The first 2 generations) However, I would imagine that it would have been waaaayyyy easier to take this arena content and mimic Yugioh DUel monsters. I would also think that you could publish 8 different maps that share the same data bank in which players can catch unique starmon on the map.
@Trieva: Go
I understand
My only intention is to show my Interest and support in there Map Project, and keep it in the Active Thread Topics on Main Page to help grow more Interest in this MAP as I believe it, Star Battle, and Empires are the Few TOP quality maps not made by Blizzard.
@michaelknives: Go
The only easier to make maps are very basic Mass Attack Games were you only have to rename units add about 30 triggers then publish. Any decent map with some quality required are not easy unfortunately or there'd be tons of RPG's, FPS, or custom maps based on Popular Themes such as Dragon Ball / Yu-Gi-Oh! / Pokemon / ECT. Surprisingly even Mass Attacks are not mass produced for Star Craft 2 like they were in Brood War.
I've enjoyed all Generations of Pokemon, what is about Generation 3 and onward that made not want to get them?
@michaelknives: Go
Making easy things is no fun :p I end up spending hours on single attacks simply to perfect my complex actor work.
As for everyone else, we haven't been working much on it. Zelda is probably busy with school (Or something else, but I'm guessing school), and I play way too many games unfortunately. (Play LoL whenever my friends are available (Diana is amazing :p ), which is maybe around once a day, then got a terraria server with another friend, Orcs Must Die 2 whenever Mozared is around, Diablo 3 and a Tekkit server (Minecraft mod) with another couple of friends. While all groups are unavailable most of the time, ONE of them is usually around >.> I really need to learn to say "no" when someone asks me for a game, lol)
As for what we're "currently" working on... I don't know, I just do what I feel like. I've got some 20ish imported models that are currently unused and need to be turned into starmon, I've still got roughly 50 attacks to make, have to create the data aspect of the world-used HM Surf, images for the inventory, shop, trainer card and arena UI.
As for when this will be playable... Soon(TM). I can't say for sure, we technically have everything in for an alpha test or so - The first quest, 3 and a half zones and around a dozen arena trainers (easy to add more) are all done, I believe Zelda finished many of the abilities, we need more items, some random events and the rest of the zones, starmon and arena trainers/quests and of course legendary encounters and we're pretty much done. We've got many attacks already, enough to finish the move lists for multiple starmon (certain types are still lacking moves, like ghosts), and a good amount of starmon.
I'm actually gonna open the map right now and see what I can work on :)
And for the record, posting is encouraged and helps us stay motivated :p
@TheAlmaity: Go
Thanks for the update, glad to hear your having fun while working on it when you can. 50 more attacks wow your very through, basically making the whole game for the 1st release. Plus the more starmon you still plan to add sounds like your almost at 100 starmon THAT'S CRAZY WICKED in my opinion ( If I'm counting right the 20 to 30 starmon you said you had plus the some 20ish more you're going to turn into starmon)
I'm liking the sound of images for the inventory, shop, trainer card and arena UI. I take it your gonna have Trainer's with Backpacks for Potions, Starballs ect. Sounds really exciting Great work and thanks for your Dedication to this Map.
Wanted to post another update. I worked on some moves, but this time I didnt go for standard pokemon moves and took some off of Trieva's list, so I'll write down what I did:
Psyche Shield
(Psyco Shield from Trieve)
"Erects a psychic barrier around the team, preventing the opponent from inflicting status ailments and seeing your health."
I'm thinking of disabling stat mods from the opponent as well. Zelda still has to do the trigger work for this one. This lasts for five turns and I think it could come in handy, as it denies important information to your opponent (They don't see how much damage they did. Imagine their surprise if you stacked defense EVs on one of your starmon, the thing wore off and they see they barely did any damage)
Overdrive
"The casters bodily functions go into overdrive increasing all stats for two turns, but crashing afterwards."
This increases all stats, including Evasion and Accuracy, by one stage. After two turns all stats fall down 2 stages, which puts you at one stage below default. This one is more situational, and I think increasing it to 3 turns may be a good idea so that the advantage can be used better (Like, for example, baton passing the effect). I think this will be good on fast starmon that have U-Turn or Volt Switch, so that you can use those bonus stats and then just swap out before/as the stats are lowered, resetting them to their default. The bonus evasion will also be of help if someone is trying to get you with a lower accuracy move, and even if it hits, you got your bonus defense.
Body Warp
"The caster uses mystic energies to swap all statuses changes between itself and its target."
Now imagine you had Overdrive AND this, or any of the other moves that end up negatively affecting your stats. This move will also make team compositions that try to win by maxing out stat boosts and baton passing them between members more risky, as the stats can be stolen. (Remember, starmon have higher health than original pokemon, so people shouldnt end up focusing sheer damage and use stat moves, like you do early game with Leer)
Partial Paralyse
"Partially paralyses an opponent with an electrical shock, preventing it from dealing damage for one turn."
Did your opponent just use Lock On? Rain Dance? Overdrive? Solar Beam? Well, here's the move for you! Put an end to your opponents plans once and for all! ("Once and for all" in this case stands for one turn)
Rock Ram
"Charges at the enemy with enough force to break a rock, dealing damage and having a 50% chance to lower defense."
90% Accuracy
80 Power
It seemed like a pretty simple move to implement, and I had a perfect and simple idea for its visual, so its in. Also, I'm kinda stuck on rock moves, so I'll take what I can get.
Parasite
"Launches a toxic parasite, dealing damage, healing the caster and possibly even poisoning the enemy."
80% Accuracy
60 Power
30% poison chance
50% lifesteal
Stack some quiver dances and then fire this baby. The 60 power also means that starmon with the Technician ability will be absolutely amazing with this.
Phase Shift
"Shifts the casters body through the planes of existence, reducing defense but sharply raises special attack."
What else would ghost starmon want? Don't lie, you'll be doing an evil laugh every time you use this with Mortessus' incredibly high base Sp.Atk and then hitting your enemies with a Soulburn or Soulsteal (Damages/Steals energy in addition to damaging health. They're not in yet, but on my "must have" list)
Tectonic Strike
(Based off Trieve's "Fossil Weapons")
"Strikes the target while shifting the ground underneath. The caster hurts itself slightly, but raises its attack."
Power: 75
Accuracy: 100
Recoil: 50%
Type: Ground
I really like this move. It sounds simple, but it's got some depth. It's a recoil move, meaning the more damage you deal the more you hurt yourself. And it raises your attack, which means that each hit will damage you more than the previous one. High risk, high reward.
Also, never, ever, ever use this on a Wailshark - That monster has so much health and low defense you'll shit your pants when your own health bar drops by 75% from the first hit you make. I actually oneshotted myself once during testing using Tectonic Strike against a Wailshark while I already had a few attack ups.
On another note, Lifesteal seems to be amazing vs Wailshark :)
I'm thinking about allowing Skarr to learn Tectonic Strike via levelling, and Parasite via TM, and some move that ups sp.atk, allowing him to sustain his recoil via parasite lifesteal, the poison allowing him to focus on upping different stats every now and again, and then having the fourth move be a powerful physical one that can take out chunks of enemy health quickly.
Another thing, we finally got our bite model, which Zolden was so kind to make for us today. If he shows his face in this thread, please shower him with likes - he deserves it :)
I'm gonna be adding a lot of neat attacks now that I have this beauty at my disposal.
Dark Energy sounds somewhat complex and hard to implement. I take it it affects the opponent as well? Right now it seems like something that would only be useful against enemies that use a lot of stat moves and would be bad for any other fight :/ And no one's going to baton pass if you have that up anyway (Unless you pull off a surprise swap-out)
I think something like this would be more suited as a short duration move rather than an ability, and would just completely inverse stat moves (So if you debuff yourself, you actually buff yourself)
Yea, you're right with psyche shield. Only status ailment immunity then, should be good enough. Also, you can't really reduce the effectiveness of stat mods - They work on specific stages, 13 in total, 7 being the default and going 6 up or down through stat mods, and the stat is modified by a % depending on which stage it is at.
I think it's fine as it is, will see if people like it once it's released, if not I'll just make it immune to stat mods instead of ailments.
About TMs... Would have to discuss this with Zelda. But if we're going one-time TMs, I'm fairly certain we'll have a shop that sells all of them (At least after you find the first one of each kind) Would probably be a good "money sink" for the game actually.
The teeth model will be used for all the bite variants - There's quite a few of them. Bug bite, Hyper Fang, Super Fang, Poison Fang, Thunder Fang, Ice Fang, Fire Fang and Crunch. And I can still add more moves if I want to ;)
Yea, feel free to suggest more moves, already went over your previous list and these were more or less the only ones I found really interesting (If I need more moves I'll go over the list again) without being overly complex.
Here's a sceenshot of my "list":
Keep in mind that none of the bite variants is in yet (haven't updated the list after making bite itself either), so for example I'll have my eight and "last" bug move done today once I make bug bite. Also, the "Want" numbers are not definite - Just a sort of estimate. I might end up with more or less moves for that type.
@TheAlmaity: Go
Wow the Visuals you Show in the Lolketh VS Minishark are absolutely STUNNING, will you have The pokeballs for yourself too in the bottom left and for the opponent in top Right, and they go Gray instead of colored when that Starmon Faits. Another thing I was wondering would you be able to use The Child models and Adult Models of Stormwind's Human citizens for the Starmon trainers, and be able to choose if you want be a Child or Adult Trainer and which Gender you want to play as (Sadly there's no Teen Models in WoW that I recall). That way you can select your Trainer look along with your Starmon team.
The Moves Progress is WONDERFUL love all the detail you've put into making them so EPIC in my opinion, there designed very well Congratulations. I think I've said this before but you guys are doing ABOVE & BEYOND Incredible I think with this map. Good Job I can't wait to play it.