Is it possible to adjust it so that the unit targeting the nuke (the ghost, not the silo) can move right after it has placed the dot? I am using Hero Nuke, but I suppose it's the same. I want to create kind of a launch-launch-launch, land-land-land effect.
@EivindL: Go If I remember it right its a channeled ability. You have to remove the channeled flags from the ability and rework the effects so they dont require a channeling caster.
@EivindL: Go In the ability: Uncheck the flags related to channel. In the effects used by the ability (probably a persistent effect) remove whatever makes it require a channeling caster, I'd say its a validator in the periodic validator field.
Unchecking "channeled" in the Persistent Effect seemed to do the trick! Thank you, Soulfilcher!
Btw, is it possible for the caster to be immune to the nuke? I want a situation where the caster is immune, while its enemies and allies are not. The caster is supposed to be a boss that is strong enough to endure nukes, but I don't want the allies it calls in to be spared should they get in the way (same goes for the player).
Is it possible to adjust it so that the unit targeting the nuke (the ghost, not the silo) can move right after it has placed the dot? I am using Hero Nuke, but I suppose it's the same. I want to create kind of a launch-launch-launch, land-land-land effect.
@EivindL: Go If I remember it right its a channeled ability. You have to remove the channeled flags from the ability and rework the effects so they dont require a channeling caster.
Channel does seem to be the problem, but I have no idea what to do. I'm not good with the data editor.
@EivindL: Go In the ability: Uncheck the flags related to channel. In the effects used by the ability (probably a persistent effect) remove whatever makes it require a channeling caster, I'd say its a validator in the periodic validator field.
Unchecking "channeled" in the Persistent Effect seemed to do the trick! Thank you, Soulfilcher!
Btw, is it possible for the caster to be immune to the nuke? I want a situation where the caster is immune, while its enemies and allies are not. The caster is supposed to be a boss that is strong enough to endure nukes, but I don't want the allies it calls in to be spared should they get in the way (same goes for the player).
@EivindL: Go
Yea in the search and damage uncheck self.
Thanks, that fixed it. Now to find a plausible explanation for this unit to be immune to Nuke and not regular attacks.