WW2: Shattered Europe
Overview
The year is 1939, Hitler has blitzed though Poland and is now preparing to do the same in France.
Map can be played in EU, NA and Korea. Published since 18/02/16.
Credits for models go to Solstice: http://www.sc2mapster.com/assets/solstices-custom-sc2-models/
Visit the wiki run by fans: http://ww2-shattered-europe-beta.wikia.com/wiki/WW2:_Shattered_Europe_Beta_Wikia
If you would like to donate, just head over to my Patreon page https://www.patreon.com/Anteep
In reply to ChildMauler:
In reply to Anteep:
The overall patch for the Navy is needed. In the case of a destroyer, to stronger than price, So Germany can never win if U.K chooses a destroyer because other ships are too expensive to use, also U-boat can never win. Most important dilemmas is if Germany stop the naval battle, Axis is hard to win because U.K is too rich, Because have many Oil rigs and Seazone.
And since the price of the battleship and the cruiser is so expensive, nobody uses it.
Finally USA Navy(Battleship and Cruise), Tactical bombers are TOO TOO TOO CHEAP!!!! They did not receive the patch!!!
Also Infantry of Yugoslavia is TOO TOO TOO CHEAP!!!! ($10, Other countries $30)
So Im testing Undead Invasion mode, how does one kill hives? Are we supposed to?
In a testing phase at the moment, they are definitely meant to be killable. Just need to change a few things.
So I've been playing quite a few games of zombies mode over the few hotfixes and patches you released for it. Here are my thoughts,
Emperor Hirohito, oh a what boss to fight. I know you implemented him as a end game condition that ends that game no matter you do, as shown with the recurring Hirohito given one is already killed, but although very difficult to bring down, it is possible. I'd rather keep Hirohito as a end game boss.
Air is broken and also necessary to win. Zombies don't have any way to deal with air, air destroys hives easily. Need some zombie AA.
UK is too protected. More swimmer zombies and air transport zombies should be added to weaken them.
Since cities are destroyed once they are infected and turned into a hive, consider adding economic development zones into this mode.
Only the normal zombies turn other units into zombies, add this effect to the other zombies as well.
Japanese army that arrives onto the map dont turn cities into hives but keep them as cities upon capture.
Thats it, all my thoughts for now, also an idea for the rarely used APC. Allow units to shoot out of them like a bunker, should be a nice buff for them and consolidate their role as a troop transport.
LOL!!!! WOW!!! really amazing. Now USA is more stronger than German!!!
Now USA's starting GDP is 642!!! (W.G=412)
Everyone stop to pick AXIS.
Even if it was not so, AXIS was at a always disadvantage, and NOWWWWWW I can not even hope to win anymore.
If the USA make tactical bomber that has been out of the nerf($150), or When landing in France with UK. No one can stop it!!
USA's starting GDP is 642? What are you talking about? Can you send me a replay where USA starts with 642 GDP? The only way that would happen is if W.Ger is played by someone who's completely new to the game. This is really interesting, I would definitely like to see the replay.
You know, it's really interesting: I have an equal amount of people tell me that Axis and Allies are overpowered. So which is it? The problem is that a player's skill is a huge determining factor in whether they win.
Send replay video please check u r E-mail
when the USA is created, USA cities are full of mana!!!!!!
fixed
Thanks for the quick fix!!!!
I thought you were trying to ruin the game.
But I'm glad you are not that intentional!!
Crying? I love spamming machine gunners. I'm one of the reasons Anteep nerfed them.
I'll do my best to convince people not to kick you every game when that feature gets released - that is, if you're going to behave.
Well, why u say UK cant never win navy war? If UK make lot of FUCKING DESTROYER Axis can never win navy war. Because UK's starting navy is TO TO TO TO huge and also U-bot can never win FUCKING DESTROYER. So if not UK is FUCKING NOOP, we can say good allies take all sea zones + oil rigs.
As a result UK, SU, W.G are same GDP
then how can axis win?
Plz teach me
Every time you patch, I'm losing interest in this game. I enjoyed it and thank you for making this map.
Bye
I believe Allies are too strong because UK was indirectly buffed through sea resources.
Before, WG and SU had equal GDP, and EG, Italy, UK, and US had half GDP of WG and SU.
Now, UK has GDP equal to WG and SU. Basically, UK can solo WG.
The nerf on battleship was a good decision. It made operation Sealion much harder, and made coast battery somewhat useful.
+Game should not end if London falls before Barbarossa. That is just boring...
Agreed, London ending the game when it falls before Barbarossa would just encourage cheesing London right after Paris. In this meta of a weak France, Germany will barely lose any of his troops and will have his army remaining after Paris is taken.
I speak with great confidence that strong air ruins the game. The defender advantage is simply too large, and the game cannot end.
There are two problems with air units.
There is a solution:
Right now, AA turret and flak cannons are both too nerfed. Both needs to be buffed, and flak cannon splash can be nerfed afterwards.
I guess portable aa need some buff to.
Now bombers have bonus damage vs light armor
Haven't had too many problems myself. I build fighters when they go mass bombers or attack aircraft, and portable AA when they build mass jets with rail rockets. I only use flak as support to help reduce damage to the main AA force.
I did some experiments and got interesting results. I tried to fight T34 / 85 and KV-1, T34/85 barly won.
It is not enough to reduce the cost of midume tank.
You buffed the heavy tanks too much.
And I wish I could have produced improved heavy tank at adv war factory same as adv medium tank
Mediumtank-improved mediumtank- advanced mediumtank
Medium tank- heavy tank- improved heavy tank
They are the same tier.
Plz NERF heavys. You have raised speciation pf heavy tanks too much