Wildfire (Map) v2.0

Details

  • Filename
    ReelCraft - Wildfire.zip
  • Uploaded by
  • Uploaded
    Oct 22, 2021
  • Size
    1.07 MB
  • Downloads
    34
  • MD5
    84642a33e58ff38cf479af76021320b0

Changelog

  • NEW MAP: Wildfire
  • NEW GAMEMODE: Endless Mode
  • NEW GAMEMODE: Micro Mode
  • 2-player co-op on the arcade is now supported
  • A new item has been added
  • Two additional early-game wave types have been added
  • Three additional mid-game wave types have been added
  • Five new mutator types have been added
  • Increased starting supply by 8 (equivalent of one Supply Depot)
  • Mutator icons now feature a symbol in their bottom right corner which denotes their respective alignment
  • Wave descriptions now feature a list of all the unit types they contain
  • Some wave types have had their enemy rosters further streamlined
  • Achievements may now be accessed through the ReelCraft starting menu and the victory screen
  • Tutorial replaced with a "Guides" menu featuring articles on the different aspects of the game
  • Production structures no longer have tech requirements
  • Building an Armory now requires either a Factory or a Starport
  • Resource pickups will now respawn
  • Added resource pickup respawn time to the difficulty modifiers
  • Added hero rank experience requirement increase to the difficulty modifiers
  • Drastically expanded the available build space in Hostile Isle's main base
  • Slightly expanded available build space in Hostile Isle's eastern expansion
  • Minor changes to Sleeping City map layout
  • The frequency at which AI of a lower difficulty uses abilities has been decreased
  • AI below the "Hard" setting will no longer cast abilities such as Spawn Broodlings or Stasis
  • AI on the "Brutal" difficulty setting will now behave much more aggressively
  • Removed "Where's The Air Support?!" mutator
  • Renamed "Statistics" section of the victory screen to "Performance"
  • The "Waves Cleared Total" victory screen statistic has been renamed to "Waves Cleared"
  • The "Waves Cleared" statistic will now track the number of cleared waves out of the number of survived waves
  • Increasing difficulty modifiers are now highlighted in the difficulty selector
  • "Psi Ops" is now considered an end-game wave type
  • "Psi Ops" basic terran infantry replaced with Covert Ops equivalents
  • Reduced Locust, Hydralisk and Widow Mine spawn chances during wave 1 and an increased them during wave 2
  • Air units now have a reduced spawn chance during wave 3
  • Heroes no longer lose experience upon death
  • Command Centers have received a secondary rally point for heroes
  • Heroes will now play their ready quote once revived
  • Players will now receive a chat message once their hero has been revived
  • Reduced hero revival duration by 10
  • Reduced hero revival cost by 50%
  • Hero revival cost now increases by 10% (of the original amount) every time they gain a rank
  • Heroes will no longer be knocked back by Reaper explosives
  • The Stimpack ability no longer needs to be researched
  • Neosteel Frame cost increased (from 100|100 to 150|150)
  • Neosteel Frame research time increased (from 60 to 90)
  • Neosteel Frame now increases the armor of combat structures by 2 in addition to its original effects
  • Neosteel Frame name changed to Neosteel Armor
  • Combined Hellstorm Rocket Batteries and Titanium Housing into one upgrade (150|150; 90 seconds)
  • Reduced research times of weapon and armor upgrades (from 160|190|220 to 100|130|160)
  • Disabled Critical Response System upgrade until I can figure out why it won't work properly :-D
  • Equipping Troopers with flamethrowers no longer requires Expanded Arsenal
  • Equipping flamethrowers now only grants Troopers +55 HP (as opposed to the original +105 HP)
  • Equipping Troopers with LMGs now requires Expanded Arsenal
  • Expanded Arsenal icon changed accordingly
  • Banshees now start with Cloaking Field already researched
  • You may now research Hyperflight Rotors to increase Banshee mobility
  • Pulse Amplifier Pulse Laser buff reduced from +300% to +200%
  • The effects of the Pulse Amplifier upgrade are now applied regardless of whether the Wraith is stationary or not
  • Swann Hellbat HP increased to match that of HH Hellbats (from 135 to 235)
  • Fixed an issue where Blackhammers would not be buildable
  • Royal Guard gas costs reduced across the board (from 350|375|400|600|900 to 300|325|375|500|750)
  • Firebats deal +2 damage and attack 0.2 seconds faster
  • The Revolution Overdrive buff now has a visual indicator
  • Blaze hero icon updated
  • Advanced Cloaking Field icon changed
  • Abridged the slotmachine unit tooltips
  • Reduced the amount of infiltration units awarded as reinforcements
  • Psychic Snare charges will now regenerate 5 seconds faster
  • Reduced Sticky Bomb range (from 7 to 4)
  • Reduced Snipe energy cost (from 80 to 75)
  • Mira Han no longer falsely has the psionic attribute
  • Slightly un-nerfed Archangel HP pool (from 1000 to 1250)
  • Fixed an issue where Type II Ravens would not autocast their repair drones
  • Certain mutators will no longer treat events such as a drop pod landing or a Trooper heavy weapon being picked up as a unit death
  • The defeat screen will now only display fully completed rolls
  • Shock Division portrait will no longer change to the Siege Breaker portrait while switching modes
  • New players will now be greeted by a special pop-up window
  • Added 6 achievements