• 0.942495687176538

    posted a message on [Showcase] AV Reinforces

    Wow! Very creative! Maybe make it a little brighter/smoother so that it fits in with the other Xel'naga constructs but other than that it's pretty much perfect.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Starcraft II: Unsung Rebels

    Same! Your project looks very promising and the overall level of quality seems to be very high. Relieved to hear it's still being worked on.

    Posted in: Project Workplace
  • 0.944770857814336

    posted a message on [Showcase] Hammer's Models

    The shapeshifter version looks exceptional. Well done!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    I actually watched a bunch of other videos regarding this topic already and oh, boy! Wether this is Activision or Blizzard itself, this is just disgraceful. You don't treat your fans like that! I have never ever seen something like this in YouTube history.

    Posted in: Artist Tavern
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    posted a message on Commander Concept: Zasz and Daggoth

    You're right. This actually gives me an idea...

    What if Blizzard introduced the option of community made coop maps? Like, custom maps you can play and still level up your character? I think that would open the door for a lot of interesting concepts to be explored (alternate timelines, etc.) while actually rewarding you for playing.

    Posted in: General Chat
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    posted a message on Warcraft: Reforged

     Sounds like a great idea! I once thought about doing something like this in SCII, although my attempts were pretty much failures. Making a ship system work seems pretty much impossible in the galaxy editor. Anyways, if you need someone for UI and achievements, count me in! (I can send you some of the prototype mission launch screens I worked on if you want.)

    Posted in: Team Recruitment
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    posted a message on Commander Concept: Zasz and Daggoth

    That would be pretty cool. I'd love it if Blizzard made an actual official coop campaign. Like, a DLC that is specifically designed to be played with multiple people. Another idea would be a last stand mode (like in Dawn of War II) that allows players to hold out against neverending waves, kinda like In Utter Darkness.

    Zeratul is still canonically dead though. :P

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    At least there will be something to take its place. Something far greater... :P

    By the way, since I have somehow managed to predict this stuff, I will go even further this time, by stating that Warcraft Reforged will have a coop mode. I am of this opinion, because the Warcraft lore is a bottomless fountain to draw inspiration from and because Warcraft IIIs core hero + loadout ideas would translate very well into such a mode. What do you think?

    Also: We still have to wait for the what's next panel tomorrow until we get the confirmation that SCII will be discarded by Blizzard (which I doubt).

     

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    OMFG I NEED MORE OF THIS IN MY LIFE!!! (I totally predicted it though ^^)

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    REALLY?! Link?! I NEED TO SEE IT!

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    ZERATUL!!!!

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    HotS just recieved its first original playable character!

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    The hype is real. ^^

    Posted in: General Chat
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    posted a message on Commander Concept: Zasz and Daggoth

    Yes! The story turned from an epic that described the downfall and rise of empires to a much more character-focused "hero's journey"-type story, which works if the characters are well written, but sadly a lot of them are not. It especially shows in heart of the swarm where the only interesting characters show up towards the end of the campaign (Abathur does not count because he has literally 0% impact on the story).

    What I liked about the way that SCI put a spin on the classic epic was the atmosphere. I LOOOOOOVE how the game gives you so much power (as in you fight and win every battle), but still manages to make you feel powerless. You are in the middle of what's happening, but you are still unable to influence it.

    Posted in: General Chat
  • 0.946894689468947

    posted a message on [Campaign] Forgotten Brood

    I mean SoK Renewed. Sry for the confusion. If I remember correctly I watched a showcase from Jayborino and then played it myself. I ended up calling in reinforcements, which kind of drowned the game in lag, but I still had fun killing the Zerg anyways.

    I absolutely know what you mean with less detail. I am currently working on my own campaign and it took me a month to make a single micro mission that only uses 70% of the possible map size, because I kept on redoing the entire indoor terrain when I was not happy with how it turned out. And funny enough, now that I think about it, I think I need to redo it again. ^^

    Posted in: Project Workplace
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