• 1.32569366712827

    posted a message on [Showcase] WingedArchon Talon Faction

    Dude, there is nothing you need to apologize for. Like, at all.

    If anything, it is us mapmakers who owe you asset creators for constantly supplying us with the art we need to bring our visions to life.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Damn

    Calling those buildings kitbashes would be a severe understatement.

    Stellar job!

    Posted in: Artist Tavern
  • 0.950455005055612

    posted a message on [Solved] How do I get rid of Dehaka's Purple Aura?

    The purple aura is a SwarmHeroGlow actor.

    In order to remove it, you have to find Dehaka's actor and take a look at his events field. Delete the actor event that applies the glow and you should be good to go.

    Posted in: Data
  • 0.950692746536267

    posted a message on Blaze's "Enflame" doesn't seem to work in Editor.

    Most of the co-op abilities make use of triggers. This includes Blaze's Enflame ability. Just look through the Co-op trigger folder until you find the one that says "data utilities". The Enflame trigger is somewhere in the Tychus folder. 

    Posted in: Data
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    posted a message on [Campaign] Ascension of Duran Reimagined

    Mission 6 has been released with the newest update, but the secret mission didn't quite make the cut. It'll definetly get patched in later tho, so don't worry.

    Posted in: Project Workplace
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    posted a message on [Campaign] Ascension of Duran Reimagined

    I have been working hard the past weeks and I'd say the next update is about 2 thirds done. This time more content than just a single mission will be included. I have also introduced smaller quality of life changes to all of the past maps: The Achievement popups are animated now! ^^

    Posted in: Project Workplace
  • 0.939318370739817

    posted a message on [Showcase] AV Reinforces

    I like how you didn't just try to imitate the Ghost designs but "made them your own". Makes them have a really unique feel to them.

    Great job!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Awesome!

    Posted in: Artist Tavern
  • 0.94167610419026

    posted a message on [Showcase] AV Reinforces

    Really gives me IG vibes. The two-legged walker and small tank look like SC versions of the Leman Russ and Sentinel. Pretty cool!

    Posted in: Artist Tavern
  • 0.942495687176538

    posted a message on [Showcase] AV Reinforces

    Wow! Very creative! Maybe make it a little brighter/smoother so that it fits in with the other Xel'naga constructs but other than that it's pretty much perfect.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Starcraft II: Unsung Rebels

    Same! Your project looks very promising and the overall level of quality seems to be very high. Relieved to hear it's still being worked on.

    Posted in: Project Workplace
  • 0.944770857814336

    posted a message on [Showcase] Hammer's Models

    The shapeshifter version looks exceptional. Well done!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    I actually watched a bunch of other videos regarding this topic already and oh, boy! Wether this is Activision or Blizzard itself, this is just disgraceful. You don't treat your fans like that! I have never ever seen something like this in YouTube history.

    Posted in: Artist Tavern
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    posted a message on Commander Concept: Zasz and Daggoth

    You're right. This actually gives me an idea...

    What if Blizzard introduced the option of community made coop maps? Like, custom maps you can play and still level up your character? I think that would open the door for a lot of interesting concepts to be explored (alternate timelines, etc.) while actually rewarding you for playing.

    Posted in: General Chat
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    posted a message on WarCraft Origins

     Sounds like a great idea! I once thought about doing something like this in SCII, although my attempts were pretty much failures. Making a ship system work seems pretty much impossible in the galaxy editor. Anyways, if you need someone for UI and achievements, count me in! (I can send you some of the prototype mission launch screens I worked on if you want.)

    Posted in: Team Recruitment
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