StarCraft Reawakening
SCRTGW started as the Italian Localization of Mass Recall and then splitted from it to become a separated project (while keeping MR mods and most of its maps as teamplates).
We spent a lot of time on completely overhauling terrains and updating cutscenes plus lore elements to keep up with the current StarCraft lore, with characters, units and other elements coming from the SC Novels/Books/Digital Comics and StarCraft 2 itself.
We also pay maniacal attention to models, with high quality assets coming from the best Model Makers on sc2mapster (DaveTheSpectre, Alleyviper85, miazmatic, Solstice245, HammerTheTank107, _ForgeUser7364532 and ghostnova91 just to name a few of them).
We also added SC1 Cinematics, SC2 Cinematics (Only the "Betrayal" one) and remade in-game all of StarCraft Remastered pre-mission artwork recaps.
We even had a lore clarification by Phill Gonzales (the one that made most of sc2 wol/hots models) about Void Rays (yeah Zarxiel, wanted to put Void Rays smh...).
DefilerRulez Playthrough https://www.youtube.com/playlist?list=PLYggf1KSz7WbjNwrfb8vvTCQwHa5OxFjP
ITALIAN DOWNLOAD
-SC1 Campaign-
Rebel Yell (new version 03 May 2022)
Overmind (new version 03 May 2022)
The Fall (new version 03 May 2022)
-BW Campaign-
The Stand (new version 03 May 2022)
The Iron Fist (new version 03 May 2022)
Queen of Blades (new version 03 May 2022)
-Necessary files-
Mods (new version 03 May 2022)
Launcher (new version 21 October 2020)
ENGLISH VERSION
-SC1 Campaign-
Rebel Yell (new version 03 May 2022)
Overmind (new version 03 May 2022)
The Fall (new version 03 May 2022)
-BW Campaign-
The Stand (new version 03 May 2022)
The Iron Fist (new version 03 May 2022)
Queen of Blades (new version 03 May 2022)
-Necessary files-
NOTE: Download Mods and Launcher files of the italian version since they also support the english version.
Mods for english units quotes (new version 24 July 2021)
DLCs
Loomings (new version 03 May 2022)
Loomings (italian sub) (new version 03 May 2022)
Enslavers (new version 03 May 2022)
Dark Vengeance (new version 03 May 2022)
Stukov Saga (new version 03 May 2022)
We'll keep new and updated models coming.
Only Italian and English localizations are available, if there's anyone interested on translating other langueges, feel free to contact us.
This mod is based on the Mass Recall mod and Maps (Except Enslavers DV and Deception).
Hope you'll all enjoy our SCRTGW and have fun :)
In reply to civcivcivcivciv:
this is quite strange... because the I.A. i remember it's working... I will check it.
For the geyser, can you send me a screen so I can understand better what is the bugged geyser?
In reply to zarxiel93:
sorry about the picture i don't know upload it in this site
where is the attachment ?
i mean the bugged geyser was 2 oclock way on the map
north near the physical building for battle cruiser. if u play the map u ll know it.
In reply to zarxiel93:
In reply to civcivcivcivciv:
also i found these issue in the protoss original mission 9 the mission kill cerebrate by zeratul
near the cerebrate i couldn't build the gas building
In reply to civcivcivcivciv:
I think I found the geyser and fixed it.
now I will fix the mission 9 ep 3 too
In reply to civcivcivcivciv:
In reply to civcivcivcivciv:
Ok, checked it right now, and there is no obstacle in the geyser... maybe you couldn't build it because there is a Sunken Colony or a Spore Colony near it that you didn't killed, but there is nothing more around that geysers.
In reply to zarxiel93:
really
actually i love to play kill them all enemies and build my building to every christals and gas
but at that time i couldn't build one
did u use map editor ? or actual game ?
In reply to civcivcivcivciv:
This is strange... because I checked it and in both Geysers thare is not doodads around that could prevert to consctruct there...
what do you mean if I use map editor or game? I use both
In reply to zarxiel93:
i found the gas building can't be constructed even there s no any blocking
it is the mission of UED mission 5 birds of war
the gas is located near the mengsk emperor building 1 or 2 oclock way
after destroy all of the enemy buildings i tried to build my gas building
but i couldn't
In reply to civcivcivcivciv:
I will check it right now
i dont mean to sound rude, but what is the difference between this, mass recall, and the SC1: Rebel yell series? not to mention the enslavers redux. also, i have the launcher working fine, it boots up with no issue, but none of the maps want to work. i have them in folders. my filepath looks something like this "Pc -- drive -- SC2 -- maps -- StarCraft Reawakening - The Great War -- (for example) 1. Rebel Yell"when i choose a map in the launcher, it says that it cant find the map
In reply to TwistedHangman:
Well, we are a lot more lore friendly then Mass Recall, we use model that match for the canon, instead of using models that don't make sense (for exemple, I remember that Mass Recall use Vorazun for Raszagal, and Artanis with his Hierarch armor instead of his Preator armor (the WoL one), and skins that make no sense to the lore, like Primals for Garm Brood and Mira's Marauders for Mar Sara Militia, or even the Special Ops for UED, that's quite absurd), I don't know well what else they did, since I just saw just some videos, and I was really impressed that they are using models so much wrong for the lore.now I start even to read Liberty's Crusade to add some new stuff to the remake, and then I will read Queen of Blades too. Other things that we add is the new Remastered lore screens but as cinematics, we use even some skins in some factions, for exemple, the UED have their own skins for Marines and Goliath, and the UED swarm have some Zerg with mechanical parts in them, since in Heroes of the Storm was showed the UED Zerg with that appearence. For Rebel Yell series, I don't know, since I think to don't know this remake. Redux (if is the one that I tested some time ago), well, how have the Briefings, some cinematics, and was redone to be more similar to the others campaigns.
Now... is quite strange that it don't open the maps to you... the launcher work properly? If yes, there is something really strange... maybe I made some mistake in the english one... for be sure, can you please send me and image of where you put the folders? thanks :)
In reply to TwistedHangman:
Hello TwistedHangman and thank you for the question.
Our project is indeed similar to mass recall (and Enslavers Redux that it's "englobed" into the main Mass Recall project) but there are a lot of significant differencies both (mostly good ones but there are also bad ones), but not quite similar to Rebel Yell series (if i remember correctly it had only mission one with a multiquest super large map, but i am probably confusing it with something else i played years ago).
First of all a bit of history about SCRTGW:
Our project started as "SC1 REMAKE ITA" on 2012, an italian translation for mass recall, we had some differences but nothing too extreme, when the final part of Mass Recall was released (second half of 2013) , we launched ours aswell (they gave us their maps in advance so we could translate in time).
After that MR decided to completely ignored us, unable to upload our updates on their page, we splitted ourselves from Mass Recall, thus SCRTGW was born, we then proceeded to polish an unbelievable amount of bugs, redo that disaster called "episode 3" and much more, then on 2017 we finally launched our project live.
About bug fixing i can't help about, it's one of many Zarxiel area of competence.
Now i can answer to your question, and i am also going to reply to Zarxiel's text.
First thing frist it doesn't matter who's more or less "friendly", we had some rude accusations from one of MR Leaders (It was not Jones, he's an awesome guy) but that doesn't matter at all today.
What is that differenciates our project from Mass Recall?
We pay more attention to the StarCraft's Universe lore and setting, we introduce content not only on sc1/bw, but also from StarCraft Remastered, StarCraft 2 Trilogy + Nova Covert Ops, SC Books, Novels and the digital comics that Blizzard released on the sc2 site; Even some models from Heroes of the Storm, but more on that later.
What does that mean? That there are new characters, like Liberty on the first missions on Rebel Yell, there are new units, like some rare occasions where Centurions and Stalkers from sc2 are present, our terrain is way better and often way different of what it looked like on the original game or on mass recall (that it's almost alwais using Wings of Liberty terrain textures and doodads only plus some newer assets slapped here and there without too mouch thought) , meaning that most of their maps looks exactly the same (except mission 9 rebel yell version 2, which is a completely new map released on 2019, based on nova covert ops assets and it's so good that it rivals our best ones); We use terrain textures and doodads from all starcraft 2, i used all of my forces to make most maps look different from one another, you can see it on my playthrough (still have to record Enslavers 1/2, Deception [that i am still developing] and Resurrection IV).
We also have modified cutscenes, new cutscenes, modified waves, slightly modified enemy bases, new spells to heroes, new usable units, new playable heroes, as i said new characters, unique models for factions like the UED. UED Slave Broods or the Leviathan Brood and some nifty easter eggs.
Another difference is that their "Enslavers Redux" is a reboot and not a remake, their Enslavers 1/" is an incredible work with a ton of new stuff, but it plays completely different to its scbw counterpart, with a ton of things added and modified; Instead our own enslavers 1/2 is a true remake, i am not saying that one is better of the other, just that we took different approaches on Enslavers saga.
Final difference, yeah the one that Zarxiel jerked off for 3/4 of his reply, we use a ton of new models, from sc2 four campaigns, sc2 coop, this goldmine called sc2mapster and even from Heroes of the Storm.
Unlike MR we put a lot of thought on when, where and if it's the case of using a determinate model, so you won't see for example Artanis wearing an armor that he didn't possessed on SC1 and a ton of other examples.
In the end our SCRTGW plays most of the times very similar if not identical to mass recall, but it looks very different, with a lot of minor and maojr differences on most maps, if Mass Recall it's 1:1 recreation of SCBW, SCRTGW it's way more flexible and it's SCBW plus some SC2 and other lore sources, we even have Abathur and the Spear of Adun as easter eggs.
Finally i have to be honest about our weaknesses... Our team is only made of two people (The project leader Zarxiel and the Myself as the vice, the ones who started this whole journey are the only ones remained to the project, all the fantastic people that joined us and greatly helped our project development had to leave for various reasons) and we are not even that good with the sc2 editor, i say a medium level of skill... maybe...
This means that there are bugs that take a ton of time to be solved or are straight impossible for us to resolve, few examples coming:
the fall last two missions have all the waves bugged and when they work they come way too late
Enemy defilers don't use Dark Swarm and Plague
Enemy queens don't use Spawn Broodling
Enslavers Dark Vengeance waves are not working, we still have to completely remake them, so they'll finally work
Other bugs that i don't remember
There's also another problem, Zarxiel is a lore maniac with almost no mental flexibility that puts his own head canon ahead of the main canon, i don't even want to go into details about this, i don't want another endless discussion about damned details or skins.
In reply to DefilerRulez:
Damn, aight. lol, im glad you guys are still on it, i wish everything goes well for ya. i got everything working and all that, my only complaint is that the map folders only work when directly inside the maps directory, ie. rebel yell 01 wont load unless the rebel yell file is in alongside all my other campaign files. This is really only a pet peeve, but i was just wondering why the files dont work when bundled in their own folder. for example, say... hmm... i guess this might be dirty but its the only one i have that i quite remember but mass recall. when you go into the directory, its simply a mass recall folder, and in that folder is all the files required to play the launcher. or i guess noir automata or something along those lines could work as well. you guys did really well, i definately noticed a difference when trying this vs mass recall (im playing both for the simple reason that one might as well have diferent maps than the other, plus yours is apperantly much more lore-worthy, so it does come with some unique changes)
In reply to TwistedHangman:
Thank you and i am glad you solved most of your issues with our files.
About Mass Recall being more optimized and stable of SCRTGW... Well... That is not your impression or sentation, it's a straight fact, MR runs super smooth on every hardware
In reply to DefilerRulez:
>We pay more attention to the StarCraft's Universe lore and setting
Like with Stalkers which had their first deployment in 2502?
Also, you should probably change that:
>This project is the new StarCraft 1's remake, this remake is totally loyal to the lore and to the original game, with the 99% of the models loyal to the lore and with menu nearly identical to the original game
Since remaking maps to fit novels is nowhere near being loyal to the original game.
In reply to UEDHighCommand:
Stalker has been retconned to be in use before the end of the brood war and to be honest, i was not totally convinced by that either, but if we really want to talk about lore inconsistences, well... There are some even on sc1bw and don't get me started on the ones on novels/comics or the whole sc2.
Well, we totally should, as Zarxiel tends to be exaggeratred, but is overall a correct statement.
We update the lore to its current state and even made some great changes to it, we are at least more respectful of it of MR that puts medics on sc1 waves, artanis with his sc2 armor, artanis scout with a purifier hull, senseless skins and much, much more
In reply to UEDHighCommand:
OFFICIAL Stalker description.
"Denied the support of the great forges and armories of Aiur, the dark templar were forced to find new ways to defend themselves from a hostile universe. "
The official site said dark templar, not Protoss, this mean the Stalkers was created after they was banished from Aiur.
The SC1 novels introduced Michael Liberty, character that make a cameo in SC2 (indicating that what happen in the novel is actually canon) and introduced Horner and the Void Seeker, that later appear in SC2, the novel even confirm that the Devourers existed before BW, explaining why in the Remastered there is the screen with Devourers (I thought was an error before reading the novel), and Aldaris in the novel is described just like he look in the Sacrifce cominc book, that was released a bit before LotV.
i cleared the ruin of tarsonis UED 3rd mission
once i destroyed hive,the zerg change to yellow color (ally) so i can't kill them all
In reply to civcivcivcivciv:
you can still kill neutral and ally units (yellow), you just need to order directly the attack.
zeratul the motion of attack it doesn't match with the sound of enemy death
can u check this ?
i mean he perform the attack motion after the enemy is dead
the sound and the attack motion of zeratul it doesn't match