Quagmire v0.81 Mod

Details

  • Filename
    Quagmire_v0.81_Mod.zip
  • Uploaded by
  • Uploaded
    Oct 21, 2017
  • Size
    1.53 MB
  • Downloads
    195
  • MD5
    1e7bbb4efa42812d99d7acc3d1b35ef0

Changelog

NOTE

To be able to play, you need the file "QuagmireAssets" included in the v0.8 Mod Pack download. To update to version 0.81, simply replace the file "Quagmire" mod file with the one included in this download.

 

2017-10-21

v0.81

 

Mod
  • fixed an issue with starting a mission while in Aerial Recon view
  • fixed an issue where the popup windows for Loadout upgrades Limited Edition and Prototype Gear would get permanently stuck on screen
  • fixed some of the weapon and armor upgrades to include Snipers, APC's and Avengers (more upgrade fixes in later versions)
  • named characters who have been incapacitated now get a debuff (UI change only)

 

Balance changes
  • Goliath supply cost decreased from 3 to 2
  • Atlas Tracking research time decreased from 200 to 120
  • Welsh's Extra Motivation movement speed bonus increased from 0.5 to 0.7
Tactical Response Squad
  • Jackknife's max energy decreased from 200 to 100. Energy regen remains at 1
  • Jackknife's Lockdown energy cost decreased from 100 to 60
  • Jackknife's Holo Decoy energy cost decreased from 50 to 30
  • Trickster's max energy decreased from 200 to 100
  • Trickster's energy regen increased from 0.56 to 1
  • Trickster's loadout perk Twin Reactor now adds 15 maximum energy, in addition to the energy regen
  • Diesel's energy regen increased from 1 to 2
  • Diesel no longer regenerates energy when attacking
  • Drake's energy regen increased from 0.16 to 0.2
  • Drake's Medkit health replenish increased from 40 to 60 (+50 health in the tooltip was incorrect)
Maps

Mission 1

  • removed friendly marines from outside map (can no longer be F2-selected)
  • units no longer execute queued commands during a certain cutscene
  • slighly reduced number of goliath reinforcements in phase 2 of the map, goliaths now patrol the area
  • added an alert when POWs are attacked
  • added counters for mission objectives

Mission 2

  • The friendly Command Center now lands closer to the minerals during a cutscene
  • disabled resource trading with ally
  • Starports and Avengers can now be built during the mission

Mission 4

  • added a counter for the optional objective

 

 

2017-10-13

v0.8

Initial release