Income Wars
Income Wars
This is the original Income Wars from Battle.net.
Target
Spawn units to kill the cannon of the other team.
Spawning units gives additional income.
Gamemodes
- from 1 v 1 up to 3 v 3
Uploads
- EU: bone: Income Wars (Official)
- US: bone: Income Wars - Official
Curse Link
This map is still work in progress, any suggestions,
ideas or bug-reports are welcome.
are you still there? *beep* *beep*
fixed already. made a mistake while making the broodlings of the swarmguard nukeable
No idea if this has been reported already :) It's a bit of a major bug though xD
On EU, players can nuke each others workers to prevent them from spawning units. It was a bit of a bummer to have my worker killed at game-start ;)
Hey there!
Just wanted to say that the map is getting more and more awesome. Really nice work with it!
i know :(
can't contact bloodytosser anymore. if I release it mysef, i doubt anyone finds it if the old map don't get removed
version 6 is almost done, maybe some final polishing and testing. want to release it in NA...
The map hasn't been updated on NA in months :(
the shield is fun, use it :)
blocked tank spam a bit and enabled friendly fire, learn to counter them, want to give them a chance
what exactly?
OMG undo the last patch u ruined the game PLSSSS :(
there and back again, a mappers tale
Sorry about the massive delay! I have been working away from home for quite some time, but I finally have the new version uploaded on the NA servers!
Okay... somebody has to explain to me what the purpose of the murloc marine is..... and why in the updated terrain map is he hidden... why is he also salty haha
try crossing into the circle when you have the money, not just stay on it.
Hello,
thanks for this nice game. Just a question, I've lost several games because of heroes, Quite often while I had much better revenue. Last time I tried to economise to buy the hero, I had 22K mineral and 60 gas. I was on the blue circle 2 turns but the hero did not show up and we lost :(
any idea ?
regards
please update n.a =D
havnt really looked though all the comments to see if this has been suggested, but i think what might "solve" the games over to quick... add a rematch vote system, takes atleast 80% to pass, that way if there are a couple people that dont want a rematch they dont have to... i dunno if this would be to hard to implement or not... but its just an idea...
MasterJanj All you need to do to destroy a group of stone zealots ranging from 1-3 in number is to make a single Seigebreaker tank, a tank the main purpose of which is to destroy stone zealots and brutalisks and any other Massive-type ground units
I feel that the stone-zealots are too powerful. The ground attack alone makes the zealot very very powerful, but with its air attack its simply unstoppable. The air attack is 7 range! and splashes!!!. All of the air units stacks like paper and the zealot can melt hundreds of air unit in matter of seconds from far away!!!!
I think to balance the stone zealots, the air attack should be made to have no splash at all. or maybe the air attack should be cancelled all together. The ground is already like 300x2, with insane splash, you dont need insane air damage along with that. Just a suggestion.
Anyone agree with me about the stone zealots?
update EU 5.12