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    posted a message on Need help with my various creations

    Now I need help with figuring out how to add button graphics to the library of them in my map. I’m going to make a graphic for a custom upgrade but first I have to figure out how to do add it to my map. Anyone have information on that?

    Posted in: Tutorials
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    posted a message on Need help with my various creations

    @ESTK123:

    Solved it. I don’t know why or how or for what purpose but the Strucutres quality was excluded in the Search Filters. Thanks for some common sense that I just can’t find for myself for some reason. I had the Enemy and Neutral boxes checked but not the others because other wise it would hurt my other units and even itself and I do still and it works well enough for now.

    Posted in: Tutorials
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    posted a message on Need help with my various creations

    I made the standard Void Ray on my custom map shoot up to 999 targets at once by adding a search area effect to the Prismatic Beam (because it didn’t have one already since it had no AoE attack) with the maximum count being 999 and the effect of which being the initial persistent (the original effect of the Prismatic Beam/the weapon itself), having the “effect” of the Prismatic Beam be the new search area effect i just made and it works fine except for one big problem: it cannot under any circumstances attack buildings or allied units. Whenever it attempts to attack a building the first “part” of the attack action are performed, the animation of the three prongs spreading and the crystal in the center moving forward, but after that the attack action is canceled and without any beam forming or any damaging being done. It will continuously attempt to attack the structure or allied unit until you tell it to stop. Although it isn’t urgent I would like some help with this targeting problem.

    Here’s a short clip showing the problem with my custom void rays (along with their awesomeness):

    Embed Removed: http://www.youtube.com/v/WbjjfvLfC1s?fs=1&hl=en_US&hd=1

    Posted in: Tutorials
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