Income Wars
Income Wars
This is the original Income Wars from Battle.net.
Target
Spawn units to kill the cannon of the other team.
Spawning units gives additional income.
Gamemodes
- from 1 v 1 up to 3 v 3
Uploads
- EU: bone: Income Wars (Official)
- US: bone: Income Wars - Official
Curse Link
This map is still work in progress, any suggestions,
ideas or bug-reports are welcome.
@roguelol I'm sorry but you are playing the old version 2.4
@roguelol those things were fixed many versions ago, look at the change log before your post. people are playing the old version
Changelings have 5/5 health. Make them invulnerable, so that they can't get nuked.
Colossus can climb the ledge where research buildings are located and kill them. Highten the cliff to 2nd level or just simply put a blocker there.
never take a map off the battle.net, republish it. its overwritten and you keep your popularity.
The AI thing well. it has been a good script, reacting to your actions. it doesn't know the new units and it doesn't know where are the triggers now
3.11 out
next on list are a check of all the tier2 units findly is strong, the cobra nearly useless...
@iminminnesota 1st don't take it down in the map editor publish screen you can republish a map with the same name and it will just update it and keep its popularity, it will automatically increase the version number.
Ok, I am not going to pretend that I know what you mean with some of that last message I am a complete idiot when it comes to this star craft editor, so if you can break it down to dumb terms for me I would appreciate it a lot
due to the new layout and units the AI is currently disabled. uploading 3.10 with some bugfixes right now. adding the current version to the lobby menu text
and you keep your popularity if you don't remoce your old map and just press publish again, it increases the version number and your still on top of the list.
bloodytosser is the original publisher of your other maps but we don't get to play every day. He is also my roommate when he gets off of work I will ask him to take down the versions he has publish. I have published your new map 3.9 but it is hard when you have 75 different people publishing your maps to get all of them down. Some people like that old ass map where you can nuke everyone's chooser. the new version needs computer A.I. Im in the process of trying to get it to the top of the popularity board.
uploading in this very moment
Is there an update to 3.7? The typo on marines (5 instead 4 income) really degrades this map into marine spam!
somebody probably uploaded 2.4. it's the only version with this bug. it was out for about 15 minutes on eu servers.
the uploader didn't contact me so I'm unable to contact him. you may try and google his name.
v0.1 - the top played one on the US servers. Looking at the updates on the right, it seems like we're really far behind!
which version are you playing? where are you from?
Is it possible to make the spawners invulnerable? so many games have been ruined by people nuking at the start. Also a battlecruiser sniped a spawner one game, i lol'd.
"-Choosers ability to nuke is not transient so he stops moving after using nuke"
don't know how to fix it yet, but going to find it :)
"-Marines give 5 Income instead of 4 ( took me 2 games to see that because my micro of max income didnt work against mindless marines spammers )"
and i didn't see this, it is a typo in a variable... fix inc
Got 2 bugs in 3.7:
-Marines give 5 Income instead of 4 ( took me 2 games to see that because my micro of max income didnt work against mindless marines spammers )
-Choosers ability to nuke is not transient so he stops moving after using nuke
p.s. i rly loled when BlacKcuD said u stole things of his map without noting. that is hilarious to say when someone stole the whole map
Says the guy who has stolen the whole map...
But at least some feedback :)
First of all: my map is like yours still work in progress and the current state is just an open beta test.
I've tested a lot of thing I've had in mind and implemented the last few days. Some changes where good, some where bad. But why not test and adapt thing and ideas from similar maps? Like oh he has got an awesome idea to remove lag but I can't use it because he had the idea first...
I don't like a kill/death ratio system, it punishs the use of support units like medics.
Balancing the unit cost to the lag they do? This is just stupid. Fix the units and not the cost.
Bounty might work but don't like it.
The terrain doesn't influence the unit choice at all. There are not advantages.
Spawning 4 units at once with 4 times the costs doesn't change anything. it only helps to spam marines much much longer.
I had an income hardcap, removed it when I introduced the expensive units.
So long
bone