Income Wars
Income Wars
This is the original Income Wars from Battle.net.
Target
Spawn units to kill the cannon of the other team.
Spawning units gives additional income.
Gamemodes
- from 1 v 1 up to 3 v 3
Uploads
- EU: bone: Income Wars (Official)
- US: bone: Income Wars - Official
Curse Link
This map is still work in progress, any suggestions,
ideas or bug-reports are welcome.
Selendis got a nerf in 3.19 (not listed here yet, bone uploaded it to EU just 2 hours ago)
I will make sure that 3.2x (whatever the next major version is) will have a massive balance overhaul. Including some units actually useful and some little nerfs.
Love your map :)
Dont know if your aware of this bug/issue.. but theres a real annoying issue with the nuke, where it wont fire sometimes.
Might be a range issues, altho im not entirely sure.
Hope you can fix it.
I have had the pleasure of playing .18 and I like it a lot more, have had several games that revolved around just T2 units and I liked it. Selendris is still too powerful, the Citrien really needs to have a range of 8 or 9 to be able to counter it, or give it more health, the Citrien dies way too fast to be of much help. Also the Findlay was an improvement vs Immortals but if they have one person dedicated to spamming immortals it still slows down t2 units way too much.
@Vitkar yeah thats what I meant. :)
[[The only way I know how to change the version is to publish it multiple times until the version matches. Which is kind of annoying now since its at 3.18
major x 3 minor x 18
That means publishing it 21 times.Probably better to wait until a version 4.0 comes out.]]
Yes but you can just republish the same version as "new". Takes a couple minutes maximum ;)
@ bloodytosser welcome and thanks
yes the version system is kind of annoying this is why the current version is written in the map description
it is enough if you upload it every other day when you've got time. if the are a lot of minor updates, it's only minor changes and tweaks. whenever a new versions pops up on the left, wait one or two hours for some emergency fixes of huge bugs. if nothing happens after one hour then it's a 'final' release.
The speed of updates is slowing down, I've got a job too and my time is limited. today evening I'm going to play some WoW again after one month of just starcraft.
Vitkar continues the list of ideas and bugs and were still eagerly reading your notes.
@cciamlazy done
@MoreCustomMapzPweaze the sharing of minerals is not intended . its something that suddenly happend with the new release version of starcraft. in the beta you've just been able to use the chooser of the left players and spawn units/gain income with/for them. this doesn't work anymore but I don't know yet why.
the nuke should have 500 range it's a 176 size map... going to check it
and also... could you make the "nuke" range larger? i noticed that sometimes the chooser would have to run across the map to nuke the other side of the map.
hey man the decay and all that seems to be fixed :) thanx for the quick fix.
i just played a game 1v3 (me being 1) the income increase when partners leave is PRIME. Thank you.
but i as wondering if you could some how make it possible for the lone player to be able to use the disconnected players choosers to spawn too.
i just get raped because i could never time things correctly to spawn thors + science vessels in time to be effective since i had to run from one side to the other.
Can you pm me please how did you get the campaign units please reply or somthing
The only way I know how to change the version is to publish it multiple times until the version matches. Which is kind of annoying now since its at 3.18
major x 3 minor x 18
That means publishing it 21 times.Probably better to wait until a version 4.0 comes out.
I tried looking on how to change the title version number, but couldn't find out how. It only lets me choose +0.1 or +1.0 from the previous upload... that's kind of lame if that is the case. But I suppose it's one of the many ways Blizzard keeps things from running rampant. Need I say Green Circle TD??? lol
Well, I finally decided to get my own account here rather than trying to relay information via iminminnesota.
And yes, I am sorry I can't update the map as often as I'm sure everyone would like, as I do have a regular job. To be honest, I was just screwing around trying to figure out how the whole custom map process for the new Bnet worked, not expecting any of the maps to be popular...
I will try to keep on top of it though as best as I can, so bear with me please!
Staredit will only let me choose a minor (0.1) update or major (1.0) update. I could edit the version number using the map properties, but seeing as its not my map, I simply just open and publish. And I am keeping the map locked now BTW. I figure you don't want people hacking a great map! The first couple of updates I did not, and now I see a few re-edited ones. So let me know if there is anything else I need to do for you in terms of publishing.
@Maleix:
It's okay, keep the comments coming. We can't possibly cover every unit/aspect of the map with 2/3 people perfectly ;)
I was offering to help, not complaining.
If you need someone to help post new versions I would love to volunteer I have tons of free time My understanding is you open new version in Map editor, save it with small files, login to bnet on editor, and publish it through there.
Firebats got some love recently. 3.16 (you have 3.15 as you wrote) and 3.18 too afair (increased dmg on light, attack speed and armor and better cost/income ratio)
Citrien will get more range soonâ„¢ , AA will have more range than ground attack. That is already in the pipeline.
About updating on NA: as you can see bone made a couple new versions lately and it seems that bloody was slower than him. I don't expect him to check back every couple hours - really.
If you are totally not happy with bloodytosser as uploader, well, it's bones map -> his decision.
Thanks a lot for the quick reply and action, I will be testing it all out and give you some more proper feedback :)
About the science vessels, there was a similar issue with queens who healed in Nexus Wars and the way their fixed that was to make it so they couldn't heal each other. But cost increase i think is also a good idea, will test it out, thanks again.
With the Citrien I think the problem is the same as it is in Nexus Wars with the Scout, Since it shoots air and ground, a lot of time it worries about shooting just ground units instead of just air like you would hope. Last game I used it (version .15) it kept shooting thors on the ground and not the Selendis like I had hoped.
@Viktar Another one I can think of is the Firebat upgrade, currently Firebats are worthless just like in Nexus Wars, although there is a Tier 2 firebat the tier 1 still lacks the bang you would hope for light because it dies before it gets in attack range.
Hodgepodge.548 NA
"- A nuke counter to keep track of who has and has not nuked.
- Damage and Armor Upgrades
- Population Cap
- Faster/Instant Upgrades
- Including some of the research upgrades from the campaign for units."
A nuke counter is on the list
Upgrades would make it even harder to balance, so currently: no.
pop cap -> units per round cap
some campaign upgrades are considered for a few units that are not used /UP (like hellion for example)
@Maleix
- science vessel cost increased
- done, they lost 1 anti-air range
- reduced her range, interceptors spawn slower, lost 1000 hp, citrien buffed
- broodlings are despawning within 1 sec, selendis is very expensive
- increased findlays attack speed, he is now an immortal killer
- a spawn cap is better then a population cap and the upgrade stuff is on the list
@ Jeaw: decay reduce by 50% and tier2 income increased should bring you up to 25k+
@Maleix
so much high quality feedback :D thanks. going to think about all of it, but so much to do, so little time.
citrien should be able to kill selendis. going to buff him and decrease selendis range to make her unable to hide behind other units
@Jeaw I didn't have a single draw for about two weeks. does it happen pretty often that both teams are even and stuck in the middle with t2 units? with the 75 unit limit, maybe we're removing it.
Why did u increase the decay so u cant get ur income over 12k mins?????? This has no longer anything to do with income wars! Fix it or i stop playing it! None wants 3 hours games cus both teams are even in income! U ruined the concept of income wars! Cheers