Enslavers Redux 3.02

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    Enslavers_Redux_302.zip
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Changelog

Changelog for Enslavers Redux

Enslavers Redux Version 3.02

Changes/Bug Fixes

Global

  • Zerg Campaign will now display English text/subtitles on all languages by default

Terran01

  • You can now skip the opening Intro cutscene by pressing the ESC key.
  • Enhanced opening mission cutscene
  • Fixed bug with Marine’s not being able to use stimpacks
  • Added two repair SCV’s on Easy (1 on Med) to help repair tanks to ease up on difficulty for bonus objective.

Terran02

  • Zerglings released under one door opening will no longer force target Gui, but will attack anything near in their path

Terran05a

  • Fixed a bug that would allow you to continue the mission should Fenix be killed.

Protoss01

  • Fixed a bug that would cause the AI of the rescued Terran’s (if A canon was completed in the Terran campaign) to continue after you gain control of them.

Protoss03

  • Fixed a bug that would take you to Protoss04b after securing the crystals. It will now take you to Protoss04a.

Protoss05a

  • Fixed a bug where Eredas’ Hardened Shield’s buff was not working

Protoss05b

  • There are now more anti-air defenders at each Obelisk

Protoss06b

  • You can no longer control Ulrezaj with Zeratul’s mind control ability

Zerg01

  • Enemy’s Nydus Worm final defense will now spawn more initial zerglings at creation but have a longer delay in spawning more overtime only when your units are nearby the worm.
  • Various other bug fixes

Zerg03

  • Changed Ulrezaj’s Health/Shield regeneration based on difficulty, making it easier to defeat him on lower difficulties. He will still restore health/shields periodically if attacked by non-player forces and there are no player forces in the area to prevent auto-victory from computer. A health effect will be seen on Ulrezaj when this occurs.
  • Various other bug fixes

Zerg04a

  • During the last encounter with the enemy Protoss, there will no longer be infinite enemy forces to fight through.

Enslavers Redux Version 3.01

Changes/Bug Fixes

Global

  • Spine Crawler hotkey set to C and the Creep Colony is now set to P
  • Brood Queen hotkey is set to B instead of the original SC1's Queen's hotkey which is still Q
  • Kerrigan's Evolution Level 1 ability "Leaping Strike" hotkey now properly works
  • The infestor's neural parasite ability will no longer time out once used unless the infestor is killed, interrupted, or the unit moves out of range. This range has been doubled from the original value as well.

Terran01/02

  • Re-fixed a bug, this time on when Mengsk talks, where an erroneous WOL Adjutant text is displayed that could loop endlessly

Zerg01

  • Fixed a bug that would never let you achieve victory when the Cerebrate is defeated

Zerg03

  • You are now able to neural parasite Ultralisks
  • Ulrezaj has improved shield and life regeneration.
  • Ulrezaj will now instantly restore all life and shields if he is attacked by a computer unit and you do not have a sufficient amount of your own units near him (this is to prevent the computer from accidentally completing canon "A" victory for you)

Zerg04b

  • Fixed an issue where you could not build an Infestation Pit for lack of a Hive (and conversely unable to build a Hive for lack of an Infestation Pit). It now properly only requires a Lair present.

Zerg06b

  • Fixed an issue where the computer AI would spawn mercenary Terran units off map instead of Tal'darim Protoss units.
  • Fixed an issue with Zagara where she could spawn infinite units with no cost to her. Zerglings, Roaches, and Hydralisks now cost resources to spawn from her but are birthed at a fraction of the time than they would be at a Hatchery.

Enslavers Redux Version 3.00

Changes/Bug Fixes

Global

  • Zerg maps 01,02,03,04a,04b,Interlude,05a,05b,06a,06b are now available to play individually or from the campaign launcher.
  • The Terran Commander hero from Episodes 1 and 2 has a new backstory! He is now officially the magistrate from Starcraft Episode 1 - Rebel Yell. Helping Raynor escape from Mengsk when the Confederacy fell and the Dominion arose, the commander and Raynor had a difference of opinion when he received a psionic distress call from Kerrigan on Char. Believing it to be a trap, the commander left to find his own path. Unfortunately he was captured soon after by the Dominion. Mengsk recognized his talents from his days in the Son's of Korhal, and gave him an opportunity to serve him...or be executed.
  • Updated more dialog pertaining to new story in enslavers redux and LOTV lore
  • Various bug fixes