Enslavers Redux 2.02

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    Enslavers_Redux_202.zip
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    Aug 24, 2015
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Changelog

Enslavers Redux Version 2.02

Changes/Bug Fixes

Terran04b - The Pursuit

  • Fixed name typo on Kazansky/Magellan death notice

Terran06a/06b - The Final Blow

  • Bug fixes to final cutscene

Protoss02 - Hung Jury

  • Added Fleet Beacon as available structure to build, allowing upgrades to Scouts and Corsair's
  • Now properly allows Air Weapon/Armor upgrades from Cybernetics Core up to Level2
  • Bug fixed a slight issue with Eredas' Immortal movement lateral acceleration

Protoss03 - Nemesis

  • Added some additional resources to your starting location
  • Players on Medium/Easy will have additional starting minerals and gas
  • Fixed a bug where two of the three possible locations a Schezar dropship escapes to doesn't result in a defeat after harvesting a Khaydarin crystal

Protoss04a - Desperate Measures

  • Disabled Spawn Broodlings on this map to be used against you on Medium/Easy difficulty. They may continue to use this against you, however, on Hard difficulty.
  • Fixed a possible bug that could occur where a Torrasque gets stuck when it comes into the area
  • You can now mind control enemy Hunter Killers and Devouring Ones you may happen to find along the way

Protoss04b - Turnabout

  • Fixed an issue if you mind controlled a patrolling Science Vessel to keep it

Enslavers Redux Version 2.01

Changes/Bug Fixes

Global

  • Enemy Terran Battlecruiser Yamato canon is toned down in aggressiveness, will mostly defensive fire on certain enemy units that attack it.
  • The Commander's Ultra Stimpack ability has a new hotkey to avoid interactions with another ability, should be 'Y'
  • Zeratul's Domination ability cooldown increased to 20 seconds. Retains dominated unit indefinitely still until unit is killed or released
  • Zeratul's Void Crush ability damage/stun effects increased to 6 seconds from 3. Damage per second remains at 10

Protoss01 - Return to Aiur

  • Fixed an issue that didn't give you full control of the Terran forces if you did A canon in Episode 1 when rescued.
  • Fixed an issue that froze the game when you rescued Terrans if you did B canon in Episode 1

Protoss02 - Hung Jury

  • Fixed an issue where Mind Control didn't work with a Dark Archon

Protoss03 - Nemesis

  • Fixed an issue where Mind Control didn't work with a Dark Archon
  • Fixed a small bug where the enemy continues to attempt to retrieve a Khaydarin crystal after Victory

Protoss04b - Turnabout

  • Removed a testing model of Ulrezaj's Dark Archon from the map that would appear as controllable

Enslavers Redux Version 2.00

Changes/Bug Fixes

Global

  • Protoss maps 01,02,03,04a,04b,05a,05b,06a,06b are now available to play individually or from the campaign launcher.

Terran01 - Schezar's Scavengers

  • Added more resource pickups
  • Fixed incorrect resource amount on resource pickups.

Terran03 - Playing with Fire

  • Fixed incorrect resource amount on resource pickups.

Terran04a - The Rescue

  • Khaydarin Plating upgrade for Commander has been improved to +2 armor, +200 maximum health (up from +1 armor, +100 health). However, there are now more defenders guarding the upgrade.

Terran04b - The Pursuit

  • There is now a new bonus objective to destroy the transport truck. If you do so, it will drop a powerful new upgrade to be picked up for the Commander - The Fusion Reactor.

Terran05a - Defenders of Aiur

  • There is now a new bonus objective/upgrade for the Commander. There are scattered mineral crystals around the area. If you pick up enough of them, Fenix will assist in making the Commander new ability - The Ultra Stimpack. Be sure to grab this highly useful final ability for the Commander.

Terran05b - Assault on Aiur

  • There is now a new pickup item found in one of the Protoss bases, should you choose to take them down. This item will grant the Commander his final ability - The Chronorift. Be sure to pickup this useful final ability.