Fixed Hero/Unit/Planet popup infos not always appearing if selected as an option to appear at the campaign launcher (this is more or less supposed to function as SCMR had intended it to, albeit, there is no "Codex", to track, as some would be repeated, and some contains new info based on the timeline.
Fixed a bug during the mission-briefings that caused non-mouth moving portraits (IE - Protoss, Commander, etc) to not play their "TALK" animation when it was their turn to speak. It's subtle but noticeable when their head is wandering around when they are supposed to be speaking.
Fixed an issue that may give your base both Predators and Perdition Turrets (you are only allowed one or the other, or none, depending on past choices).
Fixed a bug that may give overwrite both Commander weapon upgrade optional choices if you repeat dialog choices (only 1 may be allowed upgraded as you progress through the campaign)
Fixed an issue that didn't properly track A/B canon pathing at completion of mission, potentially resulting in improper upgrades being applied later
Terran04a
Fixed the opening mission location text crawl to turn back to Terran green style instead of the Protoss blue style.
Increased base enemy defenses and enemy wave strength slightly across all difficulties
Changed the decision dialog effects slightly after you rescue Warbringer. Now you have the decision to bring reinforcements to you which gives you Flashbang Grenade upgrade immediately for the mission and available for purchase thereafter or send reinforcements off to rescue "other" protoss but because of your niceness to refuse reinforcements you get the Pulse Grenade upgrade immediately for the mission and available for purchase thereafter.
Terran05/6a
Fixed a bug that failed to give you the Jetpack upgrade if you found it in 4a