Phases of transition

Phases of transition

To pass of wave 1 to wave 2 there is a phase of transition. Also to pass of wave 2 to wave 3. A phase of transition begins after certain time or when at least a player reaches certain amount of score. These phases of transition are characterized by:

- The blacks banelings make their appearance. They emerge from the ground and they adopt a random movement during all the transition. They can have 8 differents behaviors (6 in the previous version). The players must obviously avoid these banelings.

- Huge helices begin turning to create a powerful wind which pushes the players and all the creatures forwards. The blacks banelings resist this wind.

- Contrary to the previous version it is not possible to have banelings which arrive in the back of the players because of the wind.

- According to the movement adopted by blacks banelings, it can have side barriers of stationary blacks banelings. So the zone of game becomes more limited than usually.

- Some second before the beginning of a phase of transition, certain number of ruby falls on the ground. During the transition the players have to collect as much as possible of ruby because they will be converted in score at the beginning of the vague following one. A small meter appears to indicate the number of collected ruby.

- The pvp weapons cannot be used during a phase of transition. Furthermore if a player arrives in first at the vague following one, the other player is teleported at the same wave.

- A phase of transition is planned to last approximately one minute.

transition


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