Glaze models for Starcraft 2
What are glazes? Why should I use them?
Glazes are additions to the texture(s) of a model. They can apply a general effect to any actor ingame. The cloak effect is an example of a glaze, but glazes can also make a unit look frozen, snowy, like a projection and much more.
How do I add a glaze to an actor?
Glazes are in the data editor found as actors of type "Model Material". You have to add Void dependency or higher to get them. To add a glaze to an actor, you have to go to the glaze you want to apply and copy it's ID (double click on the glaze, then the third field in the new window). After that you go to the actor you want to apply this glaze to, go to the "Event: Events+" field and add a new event. Set the event to your preference ("Actor Creation" if you want to apply it from start) and set the message to "Model Material Apply". As Material Name, you now paste the copied ID of the glaze.
How do I add an imported glaze to the editor?
Copy any of the Glaze actors (I would recommend "MaterialVinesTo" since it has no unneeded events) and rename it to your preference. Now go to the field "Art: Model" and setup the imported glaze there. Optionally, go to the "Event: Events+" field and delete all non-standard (not greyed out) events, EXCEPT the one containing "Actor Creation - ModelMaterialApplyTo ::Main". Leave all other fields as they are.