Has custom lamp model as doodad with Hardpoint attachment point. Need to attach on it Blue Omni Light, but something going wrong.
1. Added SOpAttachHardpoint to Omni Light Agent;
2. In the events of lamp added Actor Creation -> Create OmniLight.
What I missed?
[10/30/2011 12:36:18 PM] Error: Unable to remove directory 'F:\StarCraft II WoL\Maps\Mapname\Mapname.SC2Map.temp\Assets\Sounds\' System Error: Folder not empty.
When I save map it always show me that. Is it fixable?
Have range ability which has 8/9/10/11 range per abi level. Have range actor. Now question - why my actor range still has radius = 9 and dont changes per abi level? How fix it?
Cus I like models via Blizzard style with 4 sorts of textures and trying to do that with WoW models... not like one button export-import. P.S: As I said attach model method boooored
Hmm tried to create models like Blizzard style... 4-types of textures. Worked with any variations of specular values in the 3d max... but model still looks sux. F.e WoW Arthas my version and Arthas Blizzard Dota - Blizzard win. So any experience?
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Thx alot, now it works fine =)
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Lamp is not unit. It's actor - doodad.
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Has custom lamp model as doodad with Hardpoint attachment point. Need to attach on it Blue Omni Light, but something going wrong.
1. Added SOpAttachHardpoint to Omni Light Agent;
2. In the events of lamp added Actor Creation -> Create OmniLight.
What I missed?
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Yup. I need doodad with the slope of the ramp while it on the ramp =) So it impossible as I see. =(
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Ok, is there any ways to set doodads on the ramps like on screenshot:
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Renamed map and still nothing good - Error: Unable to remove... - again and again. Waiting for a stable version without stupid bugs and mesages =(
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@StragusMapster: Go Are you crazy? 2012 soon... triggers not good way.
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bump
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[10/30/2011 12:36:18 PM] Error: Unable to remove directory 'F:\StarCraft II WoL\Maps\Mapname\Mapname.SC2Map.temp\Assets\Sounds\' System Error: Folder not empty.
When I save map it always show me that. Is it fixable?
0
Have range ability which has 8/9/10/11 range per abi level. Have range actor. Now question - why my actor range still has radius = 9 and dont changes per abi level? How fix it?
0
Cus I like models via Blizzard style with 4 sorts of textures and trying to do that with WoW models... not like one button export-import. P.S: As I said attach model method boooored
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will try to find solution in the 3dmax.. cus attachment model way sooo tarded =(
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Hmm tried to create models like Blizzard style... 4-types of textures. Worked with any variations of specular values in the 3d max... but model still looks sux. F.e WoW Arthas my version and Arthas Blizzard Dota - Blizzard win. So any experience?
0
Bounding sphere is bugged (or something)... and also without good results. Tried to remove it, change sizes - nothing good too.
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Actor - Add to Proximity System didn't gave me good results. Can u link thread. Can't find =(