• 0

    posted a message on (Solved) Attachment trouble

    Thx alot, now it works fine =)

    Posted in: Data
  • 0

    posted a message on (Solved) Attachment trouble

    Lamp is not unit. It's actor - doodad.

    Posted in: Data
  • 0

    posted a message on (Solved) Attachment trouble

    Has custom lamp model as doodad with Hardpoint attachment point. Need to attach on it Blue Omni Light, but something going wrong.
    1. Added SOpAttachHardpoint to Omni Light Agent;
    2. In the events of lamp added Actor Creation -> Create OmniLight.
    What I missed?

    Posted in: Data
  • 0

    posted a message on Doodad on ramp

    Yup. I need doodad with the slope of the ramp while it on the ramp =) So it impossible as I see. =(

    Posted in: Data
  • 0

    posted a message on Doodad on ramp

    Ok, is there any ways to set doodads on the ramps like on screenshot:

    http://img402.imageshack.us/img402/3701/15364843.jpg

    Posted in: Data
  • 0

    posted a message on Save map problems

    Renamed map and still nothing good - Error: Unable to remove... - again and again. Waiting for a stable version without stupid bugs and mesages =(

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Ability range

    @StragusMapster: Go Are you crazy? 2012 soon... triggers not good way.

    Posted in: Data
  • 0

    posted a message on Ability range

    bump

    Posted in: Data
  • 0

    posted a message on Save map problems

    [10/30/2011 12:36:18 PM] Error: Unable to remove directory 'F:\StarCraft II WoL\Maps\Mapname\Mapname.SC2Map.temp\Assets\Sounds\' System Error: Folder not empty.

    When I save map it always show me that. Is it fixable?

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Ability range

    Have range ability which has 8/9/10/11 range per abi level. Have range actor. Now question - why my actor range still has radius = 9 and dont changes per abi level? How fix it?

    Posted in: Data
  • 0

    posted a message on Custom unit selection trouble

    Cus I like models via Blizzard style with 4 sorts of textures and trying to do that with WoW models... not like one button export-import. P.S: As I said attach model method boooored

    Posted in: Data
  • 0

    posted a message on Custom unit selection trouble

    will try to find solution in the 3dmax.. cus attachment model way sooo tarded =(

    Posted in: Data
  • 0

    posted a message on Good vision of model

    Hmm tried to create models like Blizzard style... 4-types of textures. Worked with any variations of specular values in the 3d max... but model still looks sux. F.e WoW Arthas my version and Arthas Blizzard Dota - Blizzard win. So any experience?

    Posted in: Artist Tavern
  • 0

    posted a message on Custom unit selection trouble

    Bounding sphere is bugged (or something)... and also without good results. Tried to remove it, change sizes - nothing good too.

    Posted in: Data
  • 0

    posted a message on Custom unit selection trouble
    Quote from DrSuperEvil: Go

    Maybe the Actor - Add to Proximity System flag. Look up the thread about the WOW dragon model with the same problem.

    Actor - Add to Proximity System didn't gave me good results. Can u link thread. Can't find =(

    Posted in: Data
  • To post a comment, please or register a new account.