For example the Combat - Modification - Attack Speed Multiplier field multiplies with each stack instead of adding so two stacks of 1.5 would give 2.25.
oh.. don't know O_O... hmm so bad... why not 3? strange =(
But do not forget you can link upgrades to stuff via requirements and requirements to validators. So you could just swap one behaviour with another on the upgrade.
So, I've the enemy unit with Mind Control ability. If he cast it on my unit - my unit will lost control and sight. I wana save vision with my unit. Is it possible?
2DrSuperEvil
I'm talking about individual portrait. This portrait just for transmissions... no one of my map units has this portrait. So cant do that via unit actor.
Why I cant just change scale in the model? So bugggy =(
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oh.. don't know O_O... hmm so bad... why not 3? strange =(
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eh.. good idea)
?
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To many work and not so easy way =(
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Is it possible to change some behavior values through upgrades? (I mean not only duration).
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Which action can hide some rows, marked by red on the screenshot.
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Initialy.
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Data ... no need triggers.
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Is any ways to rotate an actor by Z axis through SOp?
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Why UnitTypeGetCost function automaticly adds required resource type for player (not only returns integer value)?
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Now http://www.sc2mapster.com/forums/resources/tutorials/14933-texture-how-to-change-resource-icon/ not work on patch 1.3... Any ideas how to fix it or it impossible?
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yup =(
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Reveal behavior also not work. Any ideas?
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That why i've created thread cus this flags not work.
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So, I've the enemy unit with Mind Control ability. If he cast it on my unit - my unit will lost control and sight. I wana save vision with my unit. Is it possible?
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2DrSuperEvil I'm talking about individual portrait. This portrait just for transmissions... no one of my map units has this portrait. So cant do that via unit actor. Why I cant just change scale in the model? So bugggy =(