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    posted a message on Portrait scale

    bump

    Posted in: Data
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    posted a message on Portrait scale

    Ok. I have created portrait and wana change it scale size. ScaleMin and ScaleMax fields gives nothing. Is any way to change portrait model size (hope without actors)?

    Posted in: Data
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    posted a message on (Solved) Behavior event for all units

    OK! Thx guys... it works now)

    Posted in: Data
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    posted a message on (Solved) Behavior event for all units

    Created actor with type Model and base CActorModel with invisible model. Added events, added ::Main:Target:Implicit::0 in the host field... not works. Need map example if somebody can.

    Oh found Target field... ::Main or _Selectable dont gives positive results

    Posted in: Data
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    posted a message on Remove anims through actor events
    Quote from DrSuperEvil: Go

    tried removing what playes the other animations? Like the weapon animating events?

    yup, not work

    Posted in: Data
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    posted a message on Remove anims through actor events

    f.e if I'll add weapon to Stetmann, add Spell anim on attack - in the game Stetamann will shake per each attack... it's so ugly =( Thts why I wana remove stand right and stand left anims or lock them.

    Posted in: Data
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    posted a message on Remove anims through actor events

    Why apply if i want to remove this 3 anims?

    Posted in: Data
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    posted a message on Remove anims through actor events

    Hmmm... is it possible to remove some trash anims... f.e I've Zealot -> Zealot has Attack 01 and Attack 02 -> My Zealot must play only Attack 01 and also don't play stand left and stand right. What I do?
    1. Open my zealot actor
    2. Open events
    3. Add
    UnitBirth.Zealot -> AnimGroupRemove Attack 02
    UnitBirth.Zealot -> AnimGroupRemove Stand Right
    UnitBirth.Zealot -> AnimGroupRemove Attack Left

    Not work... any right ways? or ideas?

    Posted in: Data
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    posted a message on (Solved) Behavior event for all units

    2Kueken531
    Ok... but what type of actor I must create... just CActorModel or no?

    Quote:

    Then set the Target field for the Set Scale messages (the topmost field, by default its empty) to ::Main or _Selectable.

    Hard to find... can u add some image with this info?

    Posted in: Data
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    posted a message on (Solved) Behavior event for all units

    Ok. I've a lot kind of units - Zealots, Marines.. etc... f.e 100500 specific units. And I've 1 behavior which must recolor and change size of the owner. So, It means I must add pack of behavior events to each kind of unit. But it hell work Oo... Is there any easy way?

    Posted in: Data
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    posted a message on Not mortal damage

    Target unit of trigger ability must be unkillable and not be able to kill everything by all types of damage.

    Posted in: Data
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    posted a message on Not mortal damage

    Direct idea - ability which lock target kill-ability. Target can be melee. And block some types of damage not so good idea.

    Posted in: Data
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    posted a message on Not mortal damage

    Is it possible to create behavior which allows to deal damage on an attacks, but dont allows to kill attacked enemy?

    Posted in: Data
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    posted a message on Remove from score board?

    bump

    Posted in: Triggers
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    posted a message on Cliff... models?

    Repaint never removes models from ramps and it works fine with standart walls. But I aimed only on ramps =(

    Posted in: Terrain
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