Ok. I have created portrait and wana change it scale size. ScaleMin and ScaleMax fields gives nothing. Is any way to change portrait model size (hope without actors)?
Created actor with type Model and base CActorModel with invisible model. Added events, added ::Main:Target:Implicit::0 in the host field... not works. Need map example if somebody can.
Oh found Target field... ::Main or _Selectable dont gives positive results
f.e if I'll add weapon to Stetmann, add Spell anim on attack - in the game Stetamann will shake per each attack... it's so ugly =( Thts why I wana remove stand right and stand left anims or lock them.
Hmmm... is it possible to remove some trash anims... f.e I've Zealot -> Zealot has Attack 01 and Attack 02 -> My Zealot must play only Attack 01 and also don't play stand left and stand right. What I do?
1. Open my zealot actor
2. Open events
3. Add
UnitBirth.Zealot -> AnimGroupRemove Attack 02
UnitBirth.Zealot -> AnimGroupRemove Stand Right
UnitBirth.Zealot -> AnimGroupRemove Attack Left
Ok. I've a lot kind of units - Zealots, Marines.. etc... f.e 100500 specific units. And I've 1 behavior which must recolor and change size of the owner. So, It means I must add pack of behavior events to each kind of unit. But it hell work Oo... Is there any easy way?
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bump
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Ok. I have created portrait and wana change it scale size. ScaleMin and ScaleMax fields gives nothing. Is any way to change portrait model size (hope without actors)?
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OK! Thx guys... it works now)
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Created actor with type Model and base CActorModel with invisible model. Added events, added ::Main:Target:Implicit::0 in the host field... not works. Need map example if somebody can.
Oh found Target field... ::Main or _Selectable dont gives positive results
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yup, not work
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f.e if I'll add weapon to Stetmann, add Spell anim on attack - in the game Stetamann will shake per each attack... it's so ugly =( Thts why I wana remove stand right and stand left anims or lock them.
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Why apply if i want to remove this 3 anims?
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Hmmm... is it possible to remove some trash anims... f.e I've Zealot -> Zealot has Attack 01 and Attack 02 -> My Zealot must play only Attack 01 and also don't play stand left and stand right. What I do?
1. Open my zealot actor
2. Open events
3. Add
UnitBirth.Zealot -> AnimGroupRemove Attack 02
UnitBirth.Zealot -> AnimGroupRemove Stand Right
UnitBirth.Zealot -> AnimGroupRemove Attack Left
Not work... any right ways? or ideas?
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2Kueken531
Ok... but what type of actor I must create... just CActorModel or no?
Hard to find... can u add some image with this info?
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Ok. I've a lot kind of units - Zealots, Marines.. etc... f.e 100500 specific units. And I've 1 behavior which must recolor and change size of the owner. So, It means I must add pack of behavior events to each kind of unit. But it hell work Oo... Is there any easy way?
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Target unit of trigger ability must be unkillable and not be able to kill everything by all types of damage.
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Direct idea - ability which lock target kill-ability. Target can be melee. And block some types of damage not so good idea.
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Is it possible to create behavior which allows to deal damage on an attacks, but dont allows to kill attacked enemy?
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bump
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Repaint never removes models from ramps and it works fine with standart walls. But I aimed only on ramps =(